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Author Topic: ADOOM on A600 running 22-35 FPS  (Read 14344 times)

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Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #14 from previous page: February 13, 2015, 09:15:13 PM »
@danbeaver
"we" are not ot, its currently you who tries to derail the thread.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #15 on: February 13, 2015, 11:51:07 PM »
guys, could you quit this nitpicking? the actual subject is much more interesting and constructive, also the isa discussion.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #16 on: February 15, 2015, 10:19:52 PM »
i hope no bad blood develops here, just a discussion, because none can actually force the people doing work into something, but they might be convinced if the arguments are right.
meanwhile:
http://www.apollo-core.com/knowledge.php?b=1¬e=2679&z=qHDEuq
68020 support, i hope its full.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #17 on: February 15, 2015, 11:54:11 PM »
@gunnar
couldnt agree more.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #18 on: February 16, 2015, 08:19:20 PM »
@kipper2k
he is probably already on a list of individuals not to be served, as well as on ignore list where possible.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #19 on: February 21, 2015, 07:51:14 PM »
i trust gunnar and the project members will consider options in due time. so far i very much agree with the roadmap. its too early to speak of asic. the project must gain some testing, popularity and must progress further. then it may become computable what audience it may achieve and what it may offer and then a campaign would make sense. i admire the realism not to do it now.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #20 on: February 22, 2015, 12:13:59 PM »
Quote from: biggun;785137

If we could get out of a $15 FPGA 1200 MHz 68020 Speed - then I do not think that an ASIC is really needed for World domination ...


especially an asic once done would age quickly. there would be a window where you can do something with it but it might be narrow. fpga core as i understand it is to an extent reusable in newer generation fpgas.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #21 on: February 24, 2015, 12:15:49 PM »
@olaf
thats a false flag op.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #22 on: February 24, 2015, 01:30:25 PM »
Quote from: biggun;785310
Not sure I understand the question.
If we would not put SAGA into the FPGA how could we run Amiga OS?


i think the only sensible might be is licensing the core to other fpga hardware providers for the time being. as example, if not for vampire the core woulnt probably be available to testers-users till now. doing everything by yourself will drain your capabilities quickly. this way also the support for other systems could be hierarchically outsourced to interested parties.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #23 on: February 24, 2015, 02:40:16 PM »
Quote from: biggun;785319

I have no secretary which could answer all these customer questions.


one day you might need one anyway;)
but sure you know best yourself.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #24 on: March 01, 2015, 08:28:09 PM »
sorry, but this cant be real time, none is able to use computer at this speed.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #25 on: March 02, 2015, 01:00:25 PM »
Quote from: mingle;785750
.

Just curious - why is the Vampire only available for the A600 (and A500?)?

Cheers,

Mike.


because one needs to start somewhere?
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #26 on: March 05, 2015, 08:40:28 PM »
Quote from: NovaCoder;785774
At the time the A600 user didn't have a lot of options whereas the A1200/3000/4000 users had quite a few cards to choose from.

Now the Vampire approach has been validated (high performance with low cost) then it makes sense to roll the same basic design out to all Amiga's.


they didnt even have released cards for a500/a2k yet, give them (and people around them) time. i am very willing to wait before the design will be ironed out to get to the next level. and if the core becomes available for third party projects a whole movement might break loose.
 

Offline wawrzon

Re: ADOOM on A600 running 22-35 FPS
« Reply #27 on: March 10, 2015, 10:50:37 AM »
given 020 compatibility i think it should work in the meantime?