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Author Topic: Nibiru is actually a BoingBall...  (Read 6536 times)

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Offline djnickTopic starter

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Nibiru is actually a BoingBall...
« on: July 27, 2012, 12:49:14 AM »
Here is one funny HD wallpaper for Amiga world :)

http://djnick2k.deviantart.com/art/AmigaOS4-Nibiru-HD-Wallpaper-2012-317190949?q=gallery%3Adjnick2k&qo=0

Other HD wallpapers you can find on my Deviantart [just scroll the gallery] or go here:

http://www.amiga-look.org/u/djnick

nJoy. Done just for fun ;)

Offline runequester

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Re: Nibiru is actually a BoingBall...
« Reply #1 on: July 27, 2012, 04:06:59 AM »
hah, that's pretty awesome
 

Offline Darth_X

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Re: Nibiru is actually a BoingBall...
« Reply #2 on: July 27, 2012, 04:11:38 AM »
It sure is ;-)
 

Offline jorkany

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Re: Nibiru is actually a BoingBall...
« Reply #3 on: July 27, 2012, 05:39:43 AM »
Pretty cool! Did you use your SAM to make that?

Hey, how are those custom OS4 themes you claimed you were making a while back? I bet the people who donated the money to buy your SAM would like an update - you know, just so they don't feel like they got ripped off or something.
 

Offline djnickTopic starter

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Re: Nibiru is actually a BoingBall...
« Reply #4 on: July 27, 2012, 10:04:04 AM »
Quote from: jorkany;701329
Pretty cool! Did you use your SAM to make that?

Hey, how are those custom OS4 themes you claimed you were making a while back? I bet the people who donated the money to buy your SAM would like an update - you know, just so they don't feel like they got ripped off or something.


It is in the works. It took me long time to make SAM work and also set up OS4.1.
I wish I can do similar stuff on Amiga [ArtEffect is damn slow on larger images and I don`t know using Gimp in Emulator]... Still has some stuff to fix [my clock does not work well and I am learning how to reskin MUI with ease. OS4.1 is nice but needs lots of improvements.

Offline takemehomegrandma

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Re: Nibiru is actually a BoingBall...
« Reply #5 on: July 27, 2012, 01:04:05 PM »
@djnick

Just a question — why do you call it "HD" when it's a matter of still images and not video? "HD" and "Full HD" are relevant terms in video contexts, not still images, and when it comes to modern desktop monitor resolutions, 1920x1080 isn't really that "high" even...
MorphOS is Amiga done right! :)
 

Offline tone007

Re: Nibiru is actually a BoingBall...
« Reply #6 on: July 27, 2012, 01:10:26 PM »
Sure, "widescreen" is a more correct term, but since HD displays are generally (always?) widescreen resolution, it's pretty easy to understand what that means.
3 Commodore file cabinets, 2 Commodore USB turntables, 1 AmigaWorld beer mug
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Offline Linde

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Re: Nibiru is actually a BoingBall...
« Reply #7 on: July 27, 2012, 05:34:04 PM »
Quote from: takemehomegrandma;701342
@djnick

Just a question — why do you call it "HD" when it's a matter of still images and not video? "HD" and "Full HD" are relevant terms in video contexts, not still images, and when it comes to modern desktop monitor resolutions, 1920x1080 isn't really that "high" even...

Since when is your monitor not a video display system?
 

Offline XDelusion

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Re: Nibiru is actually a BoingBall...
« Reply #8 on: July 27, 2012, 05:49:49 PM »
I've not heard about Niburu for a while.

Nice job!!! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline jorkany

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Re: Nibiru is actually a BoingBall...
« Reply #9 on: July 27, 2012, 06:31:53 PM »
Quote from: djnick;701337
It is in the works. It took me long time to make SAM work and also set up OS4.1.
I wish I can do similar stuff on Amiga [ArtEffect is damn slow on larger images and I don`t know using Gimp in Emulator]... Still has some stuff to fix [my clock does not work well and I am learning how to reskin MUI with ease. OS4.1 is nice but needs lots of improvements.


There's a developer out there you might want to team up with named Belxjander. With you working on themes and him working on the code, who knows what you might not accomplish!
 

Offline Tripitaka

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Re: Nibiru is actually a BoingBall...
« Reply #10 on: July 27, 2012, 11:32:43 PM »
Quote from: jorkany;701364
There's a developer out there you might want to team up with named Belxjander. With you working on themes and him working on the code, who knows what you might not accomplish!


http://www.os4coding.net/blog/59

Sarcasm is no alternative to knowledge.
Falling into a dark and red rage.
 

Offline Lando

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Re: Nibiru is actually a BoingBall...
« Reply #11 on: July 28, 2012, 12:23:27 AM »
Quote from: takemehomegrandma;701342
@djnick

Just a question — why do you call it "HD" when it's a matter of still images and not video? "HD" and "Full HD" are relevant terms in video contexts, not still images, and when it comes to modern desktop monitor resolutions, 1920x1080 isn't really that "high" even...


Worse than that is all those iOS developers calling the iPad versions of their applications "HD" when...

A. They are running at 1024x768 when the minimum horizontal resolution required for HD is 1280 pixels.

B. They are in a 80's style 4:3 aspect ratio when HD is 16:9 by definition.
 

Offline Karlos

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Re: Nibiru is actually a BoingBall...
« Reply #12 on: July 28, 2012, 12:25:32 AM »
Quote from: Tripitaka;701380
http://www.os4coding.net/blog/59

Sarcasm is no alternative to knowledge.


Nor is blaming tools, documentation and other people for one's own inability to achieve something:

http://code.google.com/p/polymorph/source/detail?r=170
Quote
the inline assembly also needs to be made
useful as well instead of the possibly incorrect advice I have been given
and what is in the documentation actually being actively thrown out as
compiler errors... honestly.. What The F***!?!?!?


I hate to think the worst, but a review of the changesets in that repository reveal a lot of indecision about naming things, creation of empty functions and no real implementation work. Even the startup code just opens a few libraries then closes them again immediately. Yet most of the changes are annotated in a manner that makes them sound like lots of progress is being made. All of which stops just after the first hurdle, when it is discovered that gcc's asm() syntax is a bit tricky. Even then, a lot of the functions that he's using it for would be no less efficient in vanilla C; a function to write a byte to an address is not going to benefit from assembler optimisation (unless it is called from some other assembler routine where registers are mapped in a custom manner).
int p; // A
 

Offline haywirepc

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Re: Nibiru is actually a BoingBall...
« Reply #13 on: July 28, 2012, 08:31:38 AM »
Originally Posted by jorkany  
Pretty cool! Did you use your SAM to make that?

Hey, how are those custom OS4 themes you claimed you were making a while back? I bet the people who donated the money to buy your SAM would like an update - you know, just so they don't feel like they got ripped off or something.

It is in the works. It took me long time to make SAM work and also set up OS4.1. I wish I can do similar stuff on Amiga [ArtEffect is damn slow on larger images and I don`t know using Gimp in Emulator]... Still has some stuff to fix [my clock does not work well and I am learning how to reskin MUI with ease. OS4.1 is nice but needs lots of improvements.
==========================================
 
Begging everyone for money to buy an os4 machine and not delivering? Yeah that sounds pretty amiga like to me.

Kinda like pre-orders. hahaha

Maybe you should give everyone their money back?
 

Offline weirdami

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Re: Nibiru is actually a BoingBall...
« Reply #14 on: July 28, 2012, 08:37:57 AM »
Quote from: haywirepc;701409

Begging everyone for money to buy an os4 machine and not delivering? Yeah that sounds pretty amiga like to me.

Kinda like pre-orders. hahaha

Maybe you should give everyone their money back?



Not before I get my t-shirt!
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