...or some sort of patcher program.
Yes, it definitely can be done with patches. One example that comes to my mind is Alien Breed 3D II - TKG RTG patch.
The problem is... They're pretty much "per-game", without much reusability for different games. And probably next to impossible for games, which use AGA in the way it was designed to be fastest to use.
Games that don't benefit at all from AGA (compared to chunky gfx cards) like TKG are easy, as it basically creates graphics in chunky format (as used natively by basically all gfx cards) and just converts them to planar format in the end. So basically you "only" need to disable the conversion, and forward chunky data elsewhere (of course initialization etc. is needed aswell)
On the other hand, games like Capital Punishment use planar graphics to create transparent layers. You would need to merge planes manually into chunky pixels, and THAT is slow.
And yes, I am ignoring sprites completely. Those need much more effort on RTG (I guess TKG doesn't use them, at least in-game)
-EDIT-
How easy is this?
The amount of such patches should give some hint. :lol: