Hello.
It's been an eventful 3 years since I decided to go back to our old Amiga P.D title Renegades, life getting in the way of stuff the way it tends to do but I was determined to get it finished.
I recently took a week off work so I could prepare my art for Preston Comic Con but instead spent all week editing maps and various bits and pieces in my bid to get this finally done, luckily for me the programmer was fully onboard by the time we finished (around 6 P.M tonight) and so we went at it with full force, just to get it finally out there.
It means more to me to finally release this version than I can ever explain, 'it's only a P.D game from 20 years ago!' may be your thoughts but to me it has bugged me so much that I simply HAD to fix it. Looks-wise it's the best I am capable of creating, gameplay wise it's the best we can do with what we had without yet another total re-write and Kevin simply doesn't have the time.
This is the best Deathmatch game we could squeeze out of Kevin's Renegades engine.
Changes to the original:
- No 'Made in Amos' screen, instead it's 'Pickups explained'
- New title screen artwork
- New titlescreen music by Marcus Becker
- New character selection screen
- New character selection graphics
- Slightly tweaked character stats
- New in-game screen
- New tileset
- New maps
- Jammed doors
- Fake walls
- Random pickups that vary each time you play the map
- Injury (more injured walk slower)
- Bleeding when injured.
- Randomised 'Winner' and 'Loser' messages.
Please enjoy the game (2 player ONLY I am afraid) and if you're able to take photos of yourself playing the game with a friend please send them to my email:
waynenipple@hotmail.com...I need to prove to Kevin that people STILL play on Amiga games and may actually play Renegades Deluxe too.
Link to my Amiga page on my website and download:
http://wayneashworthart.com/Amiga.html