True, but you would still probably want to render to fast ram and then copy the entire frame to chip ram in one go...
No, you don't want to render to fast ram. The blitter should have been able to rotate and scale bitmaps. The way saturn drew polygons (they called them distorted sprites) wouldn't have been much of a stretch to add to the amiga blitter. It would be less efficient but it could have used bitplanes for the screen and textures, so lisa wouldn't necessarily have needed any changes.
If would have to have been introduced in 1990 instead of the a500+ to stop the snes, by 1995 it would have been time to do something much better. In the meantime games like Wolfenstein & doom would have come out on the Amiga first.
Add a cheap cd drive (like the cdtv cr or cd32) and they would have been unbeatable. Piracy wouldn't have been so widespread so the developers wouldn't have jumped ship.
The Amiga was cutting edge for 1985, but they milked it for far too long. On the A1000 launch day they should have been working on the chips that would come out in 5 years time (ECS was aiming too low and AAA was aiming too high).
The A1000 went from nothing to launch in three years, it then took a futher seven years to add 2 bitplanes & some higher resolution modes. Everyone then tried to fix the aging architecture with fast ram and accelerators, that wasn't ever the Amiga way.