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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 17496 times)

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Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« on: December 10, 2009, 06:45:49 PM »
Quote from: Cammy;533276
2. Your game must run on a classic OCS or AGA Amiga. This way, anyone should be able to play all the games, either on their old hardware or through UAE. Unfortunately OS4, Aros and MorphOS specific entries at this stage wouldn't reach enough people and couldn't compete for votes.
make this the best Amiga Christmas in years!

Point 2. in 2009 should be removed. Games should be made for Amiga OS.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #1 on: December 18, 2009, 07:17:33 PM »
So if I get out my Amiga 1200 from the basement, I had to bother with diskettes? Even if I have a hard drive in my Amiga 1200? In 2009? Games on the floppy disk should not be accepted in this contest.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #2 on: December 20, 2009, 08:26:26 AM »
Quote from: amigadave;534529
That is just plain stupid remark.  This game contest has rules to help allow all of the games submitted to be played on as many different models of Amigas as possible and there are thousands out there that still don't have hard drives and still get used once in a while for retro gaming.  
Used harddrives are cheap and widely available.
Used cd also are cheap and widely available.
CF2IDE adapters also are cheap and widely available.
Quote from: amigadave;534529
Not allowing any games to be floppy disk based would prevent them from enjoying this game competition.

Buy CF2IDE adapter,with a CF card. You'll see how easy and fun, you can transfer data between the Amiga and PC.
Quote from: amigadave;534529
Also, how do most people with old Classic Amigas get files to their Amigas if they are not networked in some way to a PC, or the Internet?  Usually by floppy disks.
Mainly by CD that are faster than floppy disk.
Very comfortable way to transfer data, it is also CF2IDE adapter,with a CF card.

This contest is named in the Amiga.  
This is oblige.  
Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #3 on: December 20, 2009, 03:17:45 PM »
Quote from: cpfuture;534548
Kudos to everyone involved in organising and participating/contributing in this contest!
For what?
 
For promoting the production of software which will have a problem with the operation of even the hard disk?
If you have to do such a thing is better not to do anything.
In 2009, the software should be made to work under the Amiga operating system.
Besides there should be restrictions on ECS, AGA.
Anyone can use the software that uses 24-bit graphics on WinUAE.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #4 on: December 20, 2009, 03:51:17 PM »
Quote from: cpfuture;534577
Zzzzzzzzzzzzzzzzzzzzzz....

Zzzzzzzzzzzzzzzzzzzzzz???
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #5 on: December 21, 2009, 12:50:48 PM »
Quote from: SamuraiCrow;534610
@leszeka33
As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results.  The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.
Yes I know.
Quote from: SamuraiCrow;534610
8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes
Write of one pixel is 30 times faster on 8-bit chunky, than the planar mode.
Filling the area is 100 times faster 8-bit chunky, than the planar mode.
On the same computer.
AGA chipset should be in the museum.
Quote from: SamuraiCrow;534610
BOBs are faster in 8-bit chunky also.
Even 68020 procesor is faster than bliter in the Amiga.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #6 on: December 22, 2009, 03:02:28 PM »
Quote from: amigadave;534764
Your remarks just get more stupid with every word you type.  
You have no arguments, so you throw insults?
Quote from: amigadave;534764
The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764
By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.
Again.
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?    
Are you sure you want to write it?
Quote from: amigadave;534764
You are at the wrong Amiga related website.   [bla bla bla bla] />
This contest is named in the amiga. This is oblige.