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Author Topic: The "Redback" CD32 Expansion (8MB + IDE + Clockports)  (Read 4155 times)

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Offline Rebel-CD32Topic starter

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The "Redback" CD32 Expansion (8MB + IDE + Clockports)
« on: August 27, 2012, 07:56:44 AM »
Here is my idea for a new CD32 expansion which is small enough to fit inside the CD32 and have the expansion bay cover placed back on and screwed in (maybe not pushed all the way on, but enough to cover the hole).

I have named it the Redback, after one of Australia's deadliest spiders, known for hiding up behind things out of sight and biting you in the backside, which I thought was fitting for a small expansion which hides up the back of a CD32 and packs quite a bite itself.



The Subway USB plugs directly into the female Clockport and floats inside the bay area the same way it does from an A604, an IDE-CF adapter with a CF card would be attached via a ribbon, as would any Clockport expansions connected to the regular Clockport. For Clockport expansions that are designed to press directly onto the A1200 motherboard (they don't use a ribbon) a small adapter with two male headers plugged into a ribbon should do, or use a 4-port Clockport expander on a ribbon.

There is plenty of room for all these expansions to hang and float around inside the CD32's expansion bay area since the Redback itself won't fill any of that space.

This way your CD32 gets 8MB FastRAM, IDE storage (which can be broken out to a Master and Slave device if you want to feed a ribbon out, perhaps to a faster CD/DVD drive), and expansion possibilities for USB, 16bit Audio + MP3, High-Speed Serial and Parallel, Battery-backed Clock, and possibly more expansions in future, like a Funnelweb Wireless Clockport Card.

There should be a header that a switch can be connected to, so the expansion can be completely disabled for when you want to play The Chaos Engine or some other game which refuses to work with expansions. The switch could be attached inside the plastic expansion bay cover, hidden away at the back.

I don't know anything about the circuitry involved but I wanted to share this idea with anyone who could potentially design the PCB and build them. I noticed Kipper show some interest once, and Jens has the tooling to produce the CD32 expansion connector and may be willing to help if we go through official channels.

I think this expansion would be very appealing to any CD32 owner, even those who already have a SX-1 or SX32, since it offers further expansion options with the Clockports, and since the design is so simple compared to older ideas it should be cheaper to produce and purchase.

So which looks better, the red PCB and black connector, or black PCB and red connector? Personally I prefer a red connector on a black PCB since it resembles the animal its named after more, and it just looks a bit different.
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Offline Rebel-CD32Topic starter

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Re: The "Redback" CD32 Expansion (8MB + IDE + Clockports)
« Reply #1 on: August 27, 2012, 03:01:35 PM »
Quote from: psxphill;705480
The colour is irrelevant as it's going to be hidden away. You're not going to get more sales because of the colour and it could increase manufacturing costs, leading to a higher selling price.


You'd be surprised how much a decent name and good looks go towards marketing a product, even in the Amiga market it wouldn't hurt to spend a few cents extra for something that'll have more resell value for the one who buys it. When someone is bragging about their system to a friend, a well-named card is easier to remember and go searching for, and a more noticeable card stands out well in photos, drawing attention to the mystery and coolness of having such an expansion added to the CD32.

I have seen Jens mention that he is able to produce his expansion connectors in any colour you desire, and I doubt it would add significantly to the cost. Often during these small production runs there is a choice of PCB colour, something that also barely changes the cost either. We're talking about the difference of cents per board, if that, so I don't think too many people would be unhappy with the colour choice if it only bumped up the cost of the product less than a dollar.
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Offline Rebel-CD32Topic starter

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Re: The "Redback" CD32 Expansion (8MB + IDE + Clockports)
« Reply #2 on: August 28, 2012, 09:42:04 AM »
Quote from: Sparky;705625
Maybe having an actual product to market might be the better place to start than the colour of the PCB ?
If you start learning electronics now you might be able to produce something in about 5 years .....


After reading the whole thread, you think this idea started with the colour of the PCB? I may not have a solid product to market but sharing ideas is better than nothing, and I'm already doing my best to contribute to the Amiga community with my other projects. Have you anything else to add other than smarmy critique?
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Offline Rebel-CD32Topic starter

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Re: The "Redback" CD32 Expansion (8MB + IDE + Clockports)
« Reply #3 on: August 28, 2012, 06:27:07 PM »
Quote from: Sparky;705649
I wasn't trying to be smarmy just realistic and in the back of my mind I know I'd seen this post before somewhere else ....

http://eab.abime.net/showthread.php?t=39114

It's been 2 years to the day since you last bounced your idea ... and the only change I see is you've drawn a picture.

I'm all for ideas, but if you are so keen on it why not give it a go rather than cling onto the hope that someone smarter will do it for you ?  Pick up the books, buy a soldering iron, grab the CD32 schematics and see what you can whip up ?


No, not smarmy at all, and neither is this new post where you simply repeat your "advice" in more detail...

As I've already mentioned, I'm already working on a bunch of my own projects which I'm more suited to, and so what if I've wanted the same thing for several years? Four years ago it would have been too expensive to order the expansion connectors due to the high MOQ, but now we can get the connectors made through Jens Schoenfeld with his own custom tooling. So an idea that was on hold has been revisited. I hadn't measured out and designed anything back then, and no one else had either so I quickly drew up the design I had in mind, then as an afterthought played around with the colours since Jens told us he can make the connectors in any colour. My talent is in artwork, and that's where it's needed most at the moment.

Quote from: psxphill;705681
I came up with the plan of adding 8 meg of chip ram & AGA to OCS amigas.
 
http://www.youtube.com/watch?v=azRzqI3BJ2A


It's an interesting idea and very similar to how the IndivisionECS works. You can use high resolution modes in 256 colours (from a palette of 4,096 still) on Workbench and it has a chunky mode you can access if you write new software to take advantage of it. So far SCUMMVM and ADoom can make use of it.
« Last Edit: August 28, 2012, 10:35:07 PM by Rebel-CD32 »
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Offline Rebel-CD32Topic starter

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Re: The "Redback" CD32 Expansion (8MB + IDE + Clockports)
« Reply #4 on: August 30, 2012, 11:06:42 PM »
Quote from: psxphill;705913
It's not similar at all to how the indivision works, as that just replaces denise. You're limited by the speed and size of chip ram. The indivision works like the a2024. With it's own framebuffer you can have hires screens with high refresh rates, but the display can only be updated at the speed that agnus feeds it data.
 
Avoiding chip bus contention you'll have to run the agnus as if it's a 320x200 16 colour display @ 60 hz. A 256 colour display will therefore run at 30hz, hires will cut that to 15hz, doubling the number of scanlines without interlace will be 7hz. Replacing the agnus and chip ram would actually make it useful.
 
The IndivisionECS allows you to hook up to a VGA monitor, but I would use an old 15khz Amiga monitor or an LCD TV with RGB SCART input.


It's similar in that it is such a custom reach-around of an expansion idea that even if it works you still have to start writing support for it in software because nothing that currently exists will be able to take advantage of it.

I'm sure you'll have no problem writing plenty of new software to take advantage of this custom configuration once you've developed the hardware and convinced the Amiga community they need it.

It's a nice idea but is it viable?
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