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Author Topic: 'New Zealand Story', didn't notice this until now.  (Read 3296 times)

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Offline mrknight

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #14 from previous page: August 26, 2013, 12:10:51 AM »
Quote from: nicholas;746266
No, it was very difficult so eventually I just gave up as I got addicted to 68k assembly via the tutorial series in Amiga Format that got published in 1990.

http://www.angelfire.com/planet/redbladenz/bullfrog/bullfrog.html


Thanks for the link! I'll read them when I get an opportunity. Good think I bought the book Amiga Machine Language they refer to in Tutorial 2:)
 

Offline persia

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #15 on: August 26, 2013, 12:14:14 AM »
It's ok, it's probably not a tobacco product.
[SIGPIC][/SIGPIC]

What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.
 

Offline mrknight

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #16 on: August 26, 2013, 12:26:23 AM »
Why hasn't anyone mentioned that this kiwi is yellow?
 

Offline Hans_

Re: 'New Zealand Story', didn't notice this until now.
« Reply #17 on: August 26, 2013, 02:15:48 AM »
Quote from: mrknight;746279
Why hasn't anyone mentioned that this kiwi is yellow?


To be honest, I never realised that it was supposed to be a kiwi. Wrong shape, wrong colour, and kiwis have much longer beaks. It looks like a baby chicken.

Hans
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline persia

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #18 on: August 26, 2013, 03:34:47 AM »
Chooks and Kiwis look alike to those Northerns stuck on the wrong side of the equator.
[SIGPIC][/SIGPIC]

What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.
 

Offline whabang

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #19 on: August 26, 2013, 07:30:41 AM »
Wrong side?! It's you lot that use sorcery to not fall off!
Beating the dead horse since 2002.
 

Offline Kesa

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #20 on: August 26, 2013, 07:43:07 AM »
Kiwi's are also very ugly and smelly and have tattoo's on their faces.

I remember the cheat code which has 2 stars hiding the swear word. I didn't understand this at the time though.
Even my cat doesn\'t like me.
 

Offline som99

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #21 on: August 26, 2013, 10:20:07 AM »
Never seen a Kiwi in real life, Stranglely ive never reflected about the kiwis color :O But  here in Sweden as you all know we only got tons of polar bears roaming our streets to keep us company :)
 

Offline psxphill

Re: 'New Zealand Story', didn't notice this until now.
« Reply #22 on: August 26, 2013, 10:34:19 AM »
Quote from: Florida;746253
I didn't know that they were based on the arcade files. I thought it was coded from scratch. Thanks for telling.
 
>The Amiga and C-64 versions are based on the tnzsjo.zip romset at least. To me that is the canonical one, I also own the PCB. :-)

What he means is that the tnzsjo romset in MAME came from the type of board that the conversion was based on (*).
 
So if you want to play the actual arcade version then that is the romset to go for. The c64/cpc/spectrum/pcengine/nes/x68000 versions also appear to be based on this one.
 
The megadrive (genesis) version appears based on tnzsop, which Wikipedia states:
 
"The Sega Mega Drive version (again, only released in Japan) has entirely remixed levels (though still containing the same graphics, music and bosses). The remixed levels were later ported back to arcades as The NewZealand Story Plus. Remixing levels to arcade ports was commonplace in Mega Drive titles and also happened in titles such as Toki."
 
The problem being that tnzsop has the date 1988 on it's title screen, while the megadrive version came out in 1990. It's more likely that when creating the mega drive version the developers were given this board (which is supposedly a prototype world version).
 
Taito have a habit of changing their games considerably during development, recently a bubble bobble 2 prototype has turned up, which was built 9 before the final version months came out & while you can tell it's the same game, the levels, graphics and music are all different (you don't get to select a course until you have completed a world, while in the release version you select a course after the first level). The bubble bobble 2 prototype has the music from bubble bobble & also has rainbow bubbles, which when popped turn into rainbows and fall like the ones from rainbow islands and kill enemies. I've not seen that in the release version.
 
(*) The Amiga version might have had the graphics converted from the arcade roms, that was done on a few of the arcade conversions back then.
« Last Edit: August 26, 2013, 11:19:17 AM by psxphill »
 

Offline nicholas

Re: 'New Zealand Story', didn't notice this until now.
« Reply #23 on: August 26, 2013, 01:08:49 PM »
Quote from: bloodline;746272
Lol, I remember that series of articles! I remember thin it was odd that all the screenshots were of a 1.3 system :)


Did you have an A500+ then?
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Offline bloodline

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Re: 'New Zealand Story', didn't notice this until now.
« Reply #24 on: August 26, 2013, 03:07:25 PM »
Quote from: nicholas;746319
Did you have an A500+ then?
I had an A500, but everyone was upgrading to A500+ and A600s. I waited and got an A1200 in October :)

Offline Rob

Re: 'New Zealand Story', didn't notice this until now.
« Reply #25 on: August 26, 2013, 04:02:07 PM »
My friend was a bit annoyed with (I think) the NES version because it's missing.  When I leant him my Minimig a back he's was impressed that it was kept in on the Amiga version.
 

Offline arnljot

Re: 'New Zealand Story', didn't notice this until now.
« Reply #26 on: August 26, 2013, 04:18:08 PM »
Quote from: Florida;746219
No biggie, just a Kiwi smoking a cigarette.
Picture from the intro of the game.




Looks to me like a pipe?
A posting a day keeps the sanity away...
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