Welcome, Guest. Please login or register.

Author Topic: Quake II on a 68060 @ 50Mhz?  (Read 9891 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Leo42

  • Newbie
  • *
  • Join Date: Dec 2002
  • Posts: 44
    • Show all replies
    • http://nogfx.free.fr
Re: Quake II on a 68060 @ 50Mhz?
« on: June 15, 2003, 01:53:52 AM »
To be able to use Warp3D software on UAE, Hyperion (or anyone else) must release a 68k software renderer... (I know a PPC software renderer already exists)

Or we may dream of a Warp3D<->Direct3D wrapper ;))

Leo.
 

Offline Leo42

  • Newbie
  • *
  • Join Date: Dec 2002
  • Posts: 44
    • Show all replies
    • http://nogfx.free.fr
Re: Quake II on a 68060 @ 50Mhz?
« Reply #1 on: June 15, 2003, 04:34:45 AM »
I'm already using UAE to developp Amiga/MorphOS software...

If some 68k renderer was available, I would be able to developp 3d apps/games as well... (no matter at what speed it would run: it's just for testing...)

>I still don't see why UAE users can't just use Windows equivalents of the software.

I know a lot of UAE users just want UAE to become a fast Amiga: so they want to run everything just like on a real Amiga (this includes Warp3D games...)

(This is not my case ;))

Leo.
 

Offline Leo42

  • Newbie
  • *
  • Join Date: Dec 2002
  • Posts: 44
    • Show all replies
    • http://nogfx.free.fr
Re: Quake II on a 68060 @ 50Mhz?
« Reply #2 on: June 15, 2003, 09:39:40 PM »
In terms of bugs, there's not doubt AOne outperforms Peg... Unless... the DMA (and all others) bugs have been fixed ?

Leo.