OK, I may be confusing Warp3D and MESA (I actually only really use OpenGL on X86 anyway, for the most part).
I have to agree with Matt though, never mind "hardware level addressing" even proprietary APIs (like Direct3D) are of limited usefulness and definitely to be deprecated in favour of OpenGL and the like.
We are not integrating UAE into AROS. Or more accurately, *I* am not not, at any rate. However, I am integrating "legacy Amiga" emulation into it. Work is at the very start, as I predicted it would be LOL But it is definitely not being ignored or forgotten about. Indeed, a post to the dev-list outlining the plan is probably due...