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Author Topic: What kind of game would you like to see ?  (Read 3063 times)

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Offline dovegrace

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Re: What kind of game would you like to see ?
« on: August 27, 2016, 03:47:03 PM »
I'd love to see something that's original, simple, fun, with a different play mechanic.  Some recent examples (of original and fun) that I could cite would be Flappy Bird (already ported), Jump! and Wall Jump Ninja for the Atari 2600, and perhaps Fahrfall for the Tandy Coco.

**edit**  I'd also kill to have a decent clone of Gorf, Atlantis, or Demon Attack on the Amiga...
« Last Edit: August 27, 2016, 03:49:43 PM by dovegrace »
A1200: 50mhz GVP Jaws II+, OS 3.1, 32mb Fast, 1gb HD, Indivision MKIICR, PCMCIA network
A4000D: stock 030/25, OS 3.9, 16mb Fast, 1gb HD, Picasso II, Ariadne II, IOExtender
 

Offline dovegrace

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Re: What kind of game would you like to see ?
« Reply #1 on: August 27, 2016, 05:11:08 PM »
Quote from: jdryyz;813048
Vanguard! Don't think it was ever made for the Amiga.


+1
A1200: 50mhz GVP Jaws II+, OS 3.1, 32mb Fast, 1gb HD, Indivision MKIICR, PCMCIA network
A4000D: stock 030/25, OS 3.9, 16mb Fast, 1gb HD, Picasso II, Ariadne II, IOExtender
 

Offline dovegrace

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Re: What kind of game would you like to see ?
« Reply #2 on: August 27, 2016, 05:48:25 PM »
Quote from: rednova;811808
Dear Amigans:

I am thinking about making a new amiga game.
My questions is:
What kind of game would you like to see ?
If you tell me, then I can try to make a new game,
a game people would like to play.


I was going to do this one myself, but I don't have the time or inclination anymore.  If you or anyone else wants to use it, feel free.  Apologies if it's been done already - I live under a rock :)

The Floor is Lava!

Based on the childhood game, players would hop around on the furniture in a living room setting, trying not to land on the floor (which is lava, and therefore fatal).

My original plan was to have it be a full-contact game like Super Smash Bros, rather than a non-contact "last man standing" game of attrition.  It would support up to 4 human players via the 4-player parallel joystick adapter (supported in Amos Pro), or some combination of human and CPU players.

Players can either wait for the others to fall into the lava themselves, or assist them in doing so by attacking.  To make things interesting, the lava is slowly consuming the furniture, therefore players have a finite amount of time to win.
A1200: 50mhz GVP Jaws II+, OS 3.1, 32mb Fast, 1gb HD, Indivision MKIICR, PCMCIA network
A4000D: stock 030/25, OS 3.9, 16mb Fast, 1gb HD, Picasso II, Ariadne II, IOExtender