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Author Topic: The Retro Remix Amiga Game Making Competition  (Read 8888 times)

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Offline ikaruga

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Re: The Retro Remix Amiga Game Making Competition
« on: February 08, 2010, 05:38:38 AM »
Quote from: hbarcellos;541961
I must agree both with rockersuke and skurk.
- Comparing MSX with Amiga is simple impossible. Amiga is so much powerfull that you can create very nice and addictive games using Game Creation Tools. Nevertheless, it's much more powerfull hardware would require much more human effort to build extremely tweaked ASM routines. Hobbysts like us, can only code on the famous 3am coding sessions.
- BTW, most of the game contests on the MSX are related to the MSX1 platform. Few games for the MSX Turbo-R which is a 16 bit computer, and I bet none of those tweaked it even close to it's limits.



Speaking about MSX and Amiga (my 2 favourite systems ever),  it was worth remembering the MSX Eggerland Mystery remake for the Amiga which fortunately have source code and prototype released recently:

http://www.youtube.com/watch?v=JDWv_ErSndw

More MSX to Amiga remakes/ports would be fun, some ideas:
- Road Fighter (Konami)
- Goonies (Konami)
- Knightmare (Konami)
- Gradius / Nemesis (Konami)
- Metal Gear (Konami. The original legend that spawned the franchise, big project however)

Twin Bee (also Konami) was re-done in a nice way for Amiga as Gunbee F-99.
A1200/68060@50/32MB/AGA