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Author Topic: Amiga 1000 mentioned in April 2006 issue of Game Developer magazine.  (Read 4344 times)

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Offline Animagic

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« Reply #14 from previous page: March 26, 2006, 06:26:23 PM »
I've been working with Dpaint (v2 -> v5) from 1990 to 2004. Still use it someteimes. When it comes to Genlock video Dpaint Rulez (in fact Stencil Function rulez  :-D  )
I love that prog and a clean port on OS4 would be more than "nostalgic".
Brilliance was great too. I used to "mess up" graphics with the spray w/blend function. Really loved it for Backgrounds!!!
It was just too late... :-(
Greek Amiga User Group Amiga Hellas
You can find me on #amigahellas IRC channel on GRnet.
 

Offline Lando

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« Reply #15 on: March 27, 2006, 02:00:11 AM »
Quote

So while today's 18-24 year old "hardcore gamer" may not know the Amiga, it's nice to know that developers still do.


I think that, at least in the UK, you'd be hard pushed to find a coder or artist who's been in the  industry for more than 5 years who doesn't at least remember the Amiga.

However it's a 12 years or more now since the Amiga was worth developing for financially so most of the developers who have worked on the Amiga in the past are now well into their thirties and as the younger guys join there are fewer and fewer people who remember.

I've seen Amigas being used as recently as 2002 (using DPaint for drawing sprites for GBA) but that was very rare.
 

Offline Zener

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« Reply #16 on: April 08, 2006, 03:06:40 PM »
On the same magazine, in an article about Will Wright there is a screenshot of Sim Ant, I think it's from the Amiga version  :-)
 

Offline boing

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Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
« Reply #17 on: June 20, 2006, 09:58:12 PM »
I recall Briliiance's interface as inscruitable.  But I don't think i ever got to try Brill 2.  I would like to though.  But it's no longer being sold AFAIK. So other methods are needed if I'm to try it.   Play became very anti-Amiga.  Look where that got them ;-).

Likewise i'd love to try PPaint 7.x.

Interesting note about DPaint 1 vs. the later versions. V1 used the Blitter for polygon fills.  It was instant.  Literally.  Needless to say we were bummed by v2 (and later)'s relative slowness.  They went to a software method for that, apparently to prepare for the port to the IBM clone.  If you never saw DPaint 1, go and grab it.  It's very quick.


>So while today's 18-24 year old "hardcore gamer" may not know the Amiga,

Idiots don't know what Sprites are either.