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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Magazines => Topic started by: Louis Dias on March 23, 2006, 08:29:11 PM

Title: Amiga 1000 mentioned in April 2006 issue of Game Developer magazine.
Post by: Louis Dias on March 23, 2006, 08:29:11 PM
In an Article titled "Pixel Pusher: the quickening vs. The Deadening" by Tom Carrol that begins on page 46 of the magazine, an Amiga 1000 is pictured on page 48.  Here is the exerpt from the article when the Amiga is talked about:


Quote
He also remembers using an early Apple computer and Superpaint at a friend's house. "It was disgusting.  My first employer in the arcade game industry provided us with Amiga 1000s.  They didn't have hard drives, but they did have Delux Paint, which was a vast improvement.  Then the first PCs were dropped on our desks because programmers wanted us to use them.  And the wonders of DOS opened up like a keyless strong box with cement inside.  They had a stripped down version of Deluxe Paint - no animation at first - but once the graphics were imported into undocumented development tools, it got even more restrictive and outright arcane.  It sends shivers down my cerebral cortex just thinking about it.  The quickeneing wasn't near quick enough then."

The image is captioned with the text
Quote
Artists who were lucky circa 1985 got to develop on the graphically complex Amiga 1000.  Others had to do it the hard way.

So while today's 18-24 year old "hardcore gamer" may not know the Amiga, it's nice to know that developers still do.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Panthro on March 24, 2006, 04:38:19 AM
hey I'm a hard core gamer and I know what an Amiga is......

somthing with real playability!! :lol:
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: JetFireDX on March 24, 2006, 06:05:48 AM
God I miss DPaint. I wish there was something as easy and straight forward on the Mac or PC. (Don't even start with that GiMP nonsense.  :-D )

I've met a few programmers and Software Testers who work in games that remember the Amiga. A few have asked for help with A500s they picked up at garage sales because they wanted to check out what they were missing back in the old days. A lot of them are still very surprised what can be done on so little -  and how far ahead my A500 was when they were running PCs of the time.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Agafaster on March 24, 2006, 10:08:08 AM
...but getting DPiv to run on OS4 is a real pig !!
of course, I havent tried it in E-UAE since the update...

...but I'd KILL for a native port !
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Waccoon on March 24, 2006, 11:18:20 AM
The first time I tried GIMP, it opened all new canvases off-screen, so I couldn't do a damn thing with the program.  Brilliant.  :roll:
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Legerdemain on March 24, 2006, 04:44:18 PM
I find it a bit strange that so many seems to prefer DPaint over Brilliance, since the latter just has a so much better GUI and yet I haven't found anything that seems to be missing from DPaint... rather, DPaint V seems to lacking much that Brillande II has to offer.

Was Brilliance II released too late? So that people didn't really get into it, thus not being as nostalgic about it, before the fall of the Amiga?
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: JetFireDX on March 24, 2006, 07:23:30 PM
I played with Brilliance a little at the Amiga selling computer shop in my area where I worked when I was in high school. Didn't have the money then to buy it (I was then saving for my A4000) and just stuck to DPaint 4 AGA. I didn't have anything against Brilliance, just other priorities. I don't think I touched DPaint V more than once or twice. By the time it came out the Amiga buying customers had dwindled to nearly zero and the store changed to straight PC hardware and software soon after.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Mr_Capehill on March 25, 2006, 09:45:02 AM
Deluxe Paint was used to create Quake 2 textures. The story doesn't tell if it was a PC or Amiga version.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Ilwrath on March 25, 2006, 12:37:05 PM
Quote
Was Brilliance II released too late? So that people didn't really get into it, thus not being as nostalgic about it, before the fall of the Amiga?


I think you got it.  Brilliance 2 was damn near perfection on a 15khz screen.  But I think that it was introduced around the time of the C= bankruptcy or maybe even after it.  The Amiga was already well into its slide out of the mainstream.

The only edge I can give to DPaint is that IIRC, Dpaint V handled RTG and mode promoted screens a bit better.  I remember having some quirks trying to use a 640x400 DblNTSC screen in Brill 2.  (And I didn't buy that Sony 15/30 MultiSync monitor just so I could have blinding flickering in my paint program!  ;-)  )
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: beller on March 25, 2006, 02:57:08 PM
I think the fact that Brilliance was released at the time of the bankrupcy did play a big factor in its not becoming wildly popular. DPaint was around at the beginning, did a fantastic job, and is obviously still popular.

The other thing, Brilliance was released at the same time Digital Creations was becoming Play.  I wrote large portions of the Brilliance manual (part of the contract was a new 4000 and monitor..heck, they didn't know we'd have done the job for just those!)  Apparently Jim Meyer, my writing partner, and I nearly missed Kiki and the other folks from NewTek who were here to discuss the merger.  Because of the merger I don't think Brilliance got the PR needed to make an impact in the market.

Still have Brilliance running on this A1200.  Wonder where the programming team went?

Bob Eller
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Legerdemain on March 26, 2006, 11:40:56 AM
Quote
The only edge I can give to DPaint is that IIRC, Dpaint V handled RTG and mode promoted screens a bit better. I remember having some quirks trying to use a 640x400 DblNTSC screen in Brill 2.


Interesting. I haven't played around that much with RTG modes in either program, but with DPaint V I've had, amongst other things, major problems with the screenmode requester that pops up when starting the app. At times I get a recoverable alert as long as there are RTG modes for the requester to show, but mostly common was that, whatever RTG-mode I picked, DPaint V became so unstable that it was practically unusable, crashing every now and then. So I've stayed away from running the app in any RTG-mode.

I've never troubleshooted the problem. Maybe there are a really simple solution to this.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Im>bE on March 26, 2006, 12:48:27 PM
Personal Paint (PPaint) 7.1 is tha best!

It is far better than deluxe paint.

DPaint is buggy and userUNfriendly
compared to PPaint
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Jose on March 26, 2006, 01:26:19 PM
@Im>bE

PPaint is 8 bit only.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: kd7ota on March 26, 2006, 05:20:19 PM
Nice,

My bro did alot of games, art, and music on the Amiga using Deluxe Paint, Octamed V4, and AMOS Professional.  I am thinking about getting the harddrives and getting all of his work form them and making a website with all his stuff.

Amiga just was too awsome.  :-)
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Animagic on March 26, 2006, 06:26:23 PM
I've been working with Dpaint (v2 -> v5) from 1990 to 2004. Still use it someteimes. When it comes to Genlock video Dpaint Rulez (in fact Stencil Function rulez  :-D  )
I love that prog and a clean port on OS4 would be more than "nostalgic".
Brilliance was great too. I used to "mess up" graphics with the spray w/blend function. Really loved it for Backgrounds!!!
It was just too late... :-(
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Lando on March 27, 2006, 02:00:11 AM
Quote

So while today's 18-24 year old "hardcore gamer" may not know the Amiga, it's nice to know that developers still do.


I think that, at least in the UK, you'd be hard pushed to find a coder or artist who's been in the  industry for more than 5 years who doesn't at least remember the Amiga.

However it's a 12 years or more now since the Amiga was worth developing for financially so most of the developers who have worked on the Amiga in the past are now well into their thirties and as the younger guys join there are fewer and fewer people who remember.

I've seen Amigas being used as recently as 2002 (using DPaint for drawing sprites for GBA) but that was very rare.
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: Zener on April 08, 2006, 03:06:40 PM
On the same magazine, in an article about Will Wright there is a screenshot of Sim Ant, I think it's from the Amiga version  :-)
Title: Re: Amiga 1000 mentioned in April 2006 issue of Game Develop
Post by: boing on June 20, 2006, 09:58:12 PM
I recall Briliiance's interface as inscruitable.  But I don't think i ever got to try Brill 2.  I would like to though.  But it's no longer being sold AFAIK. So other methods are needed if I'm to try it.   Play became very anti-Amiga.  Look where that got them ;-).

Likewise i'd love to try PPaint 7.x.

Interesting note about DPaint 1 vs. the later versions. V1 used the Blitter for polygon fills.  It was instant.  Literally.  Needless to say we were bummed by v2 (and later)'s relative slowness.  They went to a software method for that, apparently to prepare for the port to the IBM clone.  If you never saw DPaint 1, go and grab it.  It's very quick.


>So while today's 18-24 year old "hardcore gamer" may not know the Amiga,

Idiots don't know what Sprites are either.