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Author Topic: Robin Hood - Legend of Sherwood - Alpha Amiga/Apollo Port Preview  (Read 1945 times)

Description: Latest realtime footage

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Offline WillemDrijverTopic starter

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Robin Hood - Legend of Sherwood - Alpha Amiga/Apollo Port Preview
« on: September 13, 2023, 12:49:34 PM »
Latest realtime footage from our alpha version of Robin Hood - legend of Sherwood experimental port to Amiga/Apollo.
This video shows the integrated "RiVA" based video playback (640x360@23.98fps) which is the current maximum on native Apollo V4 hardware.
Intro plays right before actual gameplay and can be skipped with ESC key by user.

https://youtu.be/xKZSsFL27p8
 

Offline WillemDrijverTopic starter

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Re: Robin Hood - Legend of Sherwood - Alpha Amiga/Apollo Port Preview
« Reply #1 on: December 03, 2023, 09:56:32 AM »
https://youtu.be/4NuU-BB-W_0

Follow-up Beta preview on the experimental project from Apollo Team working on a 68K Amiga/Apollo port of the famous Robin Hood Legend of Sherwood game, originally released for Windows PC's in 2002 and later re-released in 2012 for Linux requiring 1Ghz+ system hardware with solid video-card. Remember this is an early preview and we have still a lot of work to be done to get to a real acceptable performance and stability level.

List of major changes:
- Tuning of Main Hourglass (divider for lesser important elements)
- Tuning of Main Refresh (disabled some fancy but costly effects)
- General cleanup of all individual element Hourglass & Refresh
- Moved all static UI elements to separate PiP layer
- Created “intelligent” refresh for UI so it refresh only when there are real Updates
- Dynamic Audio slot allocation for all Sounds incl. 2D stereo effect (volume + L/R panning)
- Deleted the complete Threaded Input routines (SDL) and recreated Input from scratch
- Replaced software blitted Mousepointer with hardware Amiga pointer (to be improved later)
And a lot of minor other things