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Author Topic: Apollo Team announces the Vampire V4  (Read 68320 times)

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Offline Iggy

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Re: Apollo Team announces the Vampire V4
« Reply #404 from previous page: August 31, 2017, 09:58:21 PM »
Quote from: kolla;830285
Yes, especially since you wrote "remapping", as memory mapping is the job of an MMU :p
Ah, that part was about MMU. See? You threw me off, and brain stopped working :)


Obviously, mine was on hold...:lol:

Guess I was still stunned at the announcement that an fpu would be part of the V4.
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Offline kolla

Re: Apollo Team announces the Vampire V4
« Reply #405 on: September 01, 2017, 09:48:08 PM »
Some words of wisdom from Apollo Core forum regarding the MMU and Amiga:

-- "it slows the computer down"
-- "98% or more of classic Amiga software development was done on a 68K processor which didn't have an MMU."
-- "Having an MMU to debug and trap illegal instructions was a nice feature that came along later and only served to encourage poor programming habits by assembly programmers."
-- "Some creative developers just wrote some tools to take advantage of the MMU for debugging later in the Amiga's life cycle since one had been integrated into the 68030 and above."
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Offline Iggy

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Re: Apollo Team announces the Vampire V4
« Reply #406 on: September 01, 2017, 09:53:02 PM »
Quote from: kolla;830303
Some words of wisdom from Apollo Core forum regarding the MMU and Amiga:

-- "it slows the computer down"
-- "98% or more of classic Amiga software development was done on a 68K processor which didn't have an MMU."
-- "Having an MMU to debug and trap illegal instructions was a nice feature that came along later and only served to encourage poor programming habits by assembly programmers."
-- "Some creative developers just wrote some tools to take advantage of the MMU for debugging later in the Amiga's life cycle since one had been integrated into the 68030 and above."


"Wisdom", huh?
MMUs provide functionality unrelated to debugging or trapping illegal instructions.
And poor programming habits seem to be a frequent problem in the Amiga community that limiting hardware functionality is not going to improve.
"Not making any hard and fast rules means that the moderators can use their good judgment in moderation, and we think the results speak for themselves." - Amiga.org, terms of service

"You, got to stem the evil tide, and keep it on the the inside" - Rogers Waters

"God was never on your side" - Lemmy

Amiga! "Our appeal has become more selective"
 

Offline QuikSanz

Re: Apollo Team announces the Vampire V4
« Reply #407 on: September 02, 2017, 04:05:36 AM »
I'll be ready for a V4 in a couple months, Need to take out the MB on my A2000 and send to Acill first for a good refurbishing. I hope I have the timing about right!
 

Offline SHADES

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Re: Apollo Team announces the Vampire V4
« Reply #408 on: September 03, 2018, 10:24:04 AM »
MMU is needed to perform things like Virtual Memory. Much like the swap file in Linux or Windows page file.
Very useful to have.
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Offline SamuraiCrow

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Re: Apollo Team announces the Vampire V4
« Reply #409 on: September 03, 2018, 05:17:51 PM »
Just because the 68080 will have an incompatible MMU to the 68060 doesn't mean it won't have one.  In fact, the new "split" MMU style is one of the more advanced features of the CPU.  Memory protection has its own seperate unit with byte-level granularity while the PMMU will have a much larger page size than previous models to keep overhead to a minimum.
 

Offline outlawal2

Re: Apollo Team announces the Vampire V4
« Reply #410 on: September 03, 2018, 11:04:17 PM »
Ok am interested in the standalone. Other than the standard "2 weeks!" any idea on availability of this item? (Pretty much given up on the Tabor at this point)
 

Offline SamuraiCrow

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Re: Apollo Team announces the Vampire V4
« Reply #411 on: September 04, 2018, 05:18:44 AM »
The circuit boards are in production but the SAGA graphics core is still in development.
 

Offline ronniebeck

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Re: Apollo Team announces the Vampire V4
« Reply #412 on: September 04, 2018, 09:14:37 AM »
The circuit boards are in production but the SAGA graphics core is still in development.

Incorrect.  The SAGA core has been released for quite some time.  What we are waiting on is the testing of the AGA re-implementation which is currently with beta testers.  This will be released as the Apollo Core version Gold 3 and is due, according to the developers, very soon (end of summer was the quoted time).  But as is always the case in the Amiga world, it takes time.

The latest official information we have is here:  http://www.apollo-core.com/knowledge.php?b=1&note=15593

Better to go to the Apollo Core forums to get information than from here.  The developers of the project are highly active there:  http://www.apollo-core.com/knowledge.php
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #413 on: September 07, 2018, 10:04:15 AM »
Skipp is a beta tester of Gold 3, and publishes them onto youtube.

Here is a nice demo and its performance;
Push Entertainment "Mental" Amiga AGA Demo (Vampire 600 V2)

Apollo Core rev. 5282 (beta GOLD3 AGA core) running "Mental" by Push Entertainment (2003). Realtime 50fps capture from HDMI (576p video and Paula 16 bit audio via digital stream) with StarTech PEXHDCAP. 1280x720 crop.

https://www.youtube.com/watch?v=S5qBscKdJiA
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #414 on: September 07, 2018, 09:29:50 PM »
http://forum.apollo-accelerators.com/viewtopic.php?f=9&t=1937

September Activity Report

As summer is ending soon, people are coming back from the sea to what really matters: Amiga love. After a general slowdown in team this summer, we are also back again at work and here are the news!

Events

Apollo Team will be attending some events in next months and we are very excited to meet people there and discuss about Vampire:

    Classic Computing 2018 on 22+23th of September in Oedheim-Degmarn (Germany)

    µAlchimie V on 20+21th of October in Clérieux (France)

We will bring nice surprises at those events but I won’t tell more about it, you just have to be there ;-)

GOLD2.11

GOLD2.x development branch is still ongoing and we should soon release a new iteration of that core series with name of GOLD2.11 (our marketing team took weeks to choose that incredible and over original name). GOLD2.11 will introduce some very interesting feature like blitter improvement, which should fix lot of badly written games running on WHDLoad that where messing with IRQ a bit too much.

FPU has also been improved by a large margin: we were able to use bit of remaining FPGA space to extend precision of FPU up to 50Bit. This improvement fixes Elude RTG demos that were affected by the « date bug » reported on A1k. MacOS emulation was also affected by this (you could see it when running Warcraft 2, intro movie was a slideshow). Kiero helped us to address this issue and we thank him for that, thanks man!

We also introduced Out-of-Order execution on FPU instructions, which speeds up operation by another great margin when software takes advantage of it. For example, POVray likes it very much and calculation is now faster on 3D rendering scenes.

Team is also working on ICache Prefetch. This feature will also speed up lot of programs that can take advantage of it. This one is not trivial and need to be implemented conscientiously to not introduce unwanted behaviour. If it gets good enough, it will make its way in GOLD2.11.

All in one, we are super excited about bringing GOLD2.11 to all, it will make Vampire V2 even faster while improving compatibility with old games.

GOLD3

GOLD3 branch development has also continued during this summer. We went through quite a lot of games and fixed lot of them but it still requires some love. We are thinking about releasing GOLD3 as alpha and open a webpage to report bugs to help speeding up development.

Bug reports for GOLD3 would require some rules to be followed to be considered. Reporting « it doesn’t work » won’t be useful and time wasting for team.

In next days that webpage will be set up and more communication will flow accordingly. Stay tuned, AGA for everyone is around the corner.

Vampire V4

Vampire V4 is being actively tested and we are still in process of porting current core code from Cyclone III to Cyclone V. As Cyclone V FPGA cells responds very differently from the good old C3, we need to make sure that core behaves as expected on it on every case we throw at him. This process is long and very exhausting and is even involving people from Altera to make it happen.

Checkmate A1500 Plus

Our friend Stephen Jones just launched a kickstarter campaign for his checkmate A1500 Plus case, which is a perfect fit for a Vampirized Amiga. We fully support him and hope he will achieve full success on his campaign. If you haven’t yet baked it, it’s time to. Go get one here now.
 

Offline wizzard_o

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Re: Apollo Team announces the Vampire V4
« Reply #415 on: September 08, 2018, 09:09:20 AM »
How is the A1200 version coming along?   ???

Wizz.
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #416 on: September 29, 2018, 05:51:14 PM »
Skipp, which is a beta tester, has finally gotten his hands on a V4, and have run thru a few demos.

Ghostown & Loonies "Human Traffic" Amiga AGA Demo (Vampire V4)

First ever capture from my shiny new Vampire V4 :) "Human Traffic" AGA/FPU demo by GTN&LNS (2011). Running on alpha AGA+FPU core revision 5484 (~92MHz, not 78MHz despite what "WhichAmiga" thinks). Recorded in realtime 720x576 50fps with StarTech PEXHDCAP.

https://www.youtube.com/watch?v=eseAQFySGzY

The Black Lotus "Ocean Machine" Amiga AGA Demo (Vampire V4)

One of TBL's finest productions so far, "Ocean Machine" AGA/FPU demo running on A500 with Vampire V4 and 68080 alpha 5484 core. Realtime recording with StarTech PEXHDCAP (PAL 720x576@50).

https://www.youtube.com/watch?v=CWtIAagvEeo

Focus Design "Aulun Baulund" Amiga AGA Demo (Vampire V4)

Apollo Core rev. 5484 (AGA/FPU) running "Aulun Baulund" by Focus Design on Amiga 500 and Vampire V4 (92MHz). Realtime 720x576@50fps recording (StarTech PEXHDCAP/HDMI).

https://www.youtube.com/watch?v=nQLDUaLgVUQ
« Last Edit: September 29, 2018, 06:58:17 PM by Niding »
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #417 on: September 29, 2018, 06:09:45 PM »
Vampire V2 Is Now AmigaOS 3.1.4 Ready

http://www.apollo-core.com/knowledge.php?b=1&note=17502

Quote
Thanks to the awesome work of Bax, all Vampire V2 are now ready for AmigaOS 3.1.4
 
All instructions available on our Wiki
EXTERNAL LINK
 
Ready for landing !

http://wiki.apollo-accelerators.com/doku.php/amigaos314

Some of the newer demos has been an issue for the Apollo Core, and it seems to be improving.

https://www.youtube.com/watch?v=RZ2Hy_3vBqU

Focus Design "Teobstrrofarfeia" Amiga AGA Demo (Vampire V4)

A500 with Vampire V4 and Apollo Core GOLD3 alpha (rev. 5484) running "Teobstrrofarfeia" by Focus Design (2012). Recorded in realtime 50fps with StarTech PEXHDCAP (HDMI 720x576).

https://www.youtube.com/watch?v=1ceqEptW3nc
« Last Edit: September 30, 2018, 05:57:43 PM by Niding »
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #418 on: October 03, 2018, 12:00:00 PM »
The Guru Meditation uploaded a overview of the V4, presented by Manuel Jesus.

https://www.youtube.com/watch?v=9zaDLI19RTU
 

Offline Niding

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Re: Apollo Team announces the Vampire V4
« Reply #419 on: October 18, 2018, 01:10:07 PM »
GOLD2.11 is now out !

[GOLD2.11] (18.10.2018)
* Added Out of Order Execution for FPU
* Improved FPU to 52bit precision (fixes Elude demos)
* Forward bug fixed (thanks to neoman)

http://wiki.apollo-accelerators.com/

http://www.apollo-core.com/knowledge.php?b=6&note=17984&z=9PiZVA