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Author Topic: Reviving the Amiga Legacy—on SNES  (Read 152054 times)

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Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #44 from previous page: March 30, 2026, 03:36:33 PM »
New Boss Reveal!
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey folks!
It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.
Free SNES homebrew dev.
Relive the past. Imagine the future.
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Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #45 on: March 31, 2026, 03:29:10 PM »
Development Update: Level Coding Has Begun!

Hey everyone! 
Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

Speaking of bosses: 
there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

From this point on, the next topic I post will be the announcement of the completed game. 
We’re really in the final stretch, and I can’t wait for you all to play it!
Free SNES homebrew dev.
Relive the past. Imagine the future.
https://super-j11bit.itch.io/
 

Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #46 on: April 08, 2026, 03:10:21 PM »
Mini Update: I Just Had to Show You This
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Okay, I know.. I said the next post would be the official announcement of the finished game.
But I'm breaking that rule for a very good reason.

While working on the final level, I ended up putting together this armor hall.. and it turned out so good that there was no way I could keep it hidden until release. It instantly became one of my favorite rooms in the entire game.

So here it is: the armor hall from the last level.
Just a small preview, a little taste of the atmosphere you'll find in the finale. I won't spoil anything else, but trust me-its role in the game is pretty special.

Alright, now the next post will really be the final announcement.
We're almost there, and I can't wait for you all to play it.
Free SNES homebrew dev.
Relive the past. Imagine the future.
https://super-j11bit.itch.io/
 

Offline F0LLETT

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Re: Reviving the Amiga Legacy—on SNES
« Reply #47 on: April 08, 2026, 03:24:17 PM »
Looking good.
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"Chris is that you!!!"
My all time favorite quote.
 
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Offline SUPER-J11BITTopic starter

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Re: Reviving the Amiga Legacy—on SNES
« Reply #48 on: May 02, 2026, 02:38:33 PM »
SNES [Patch] May 2026
https://drive.proton.me/urls/B3WS0JMPV8#z94EzJptIu1G

Preview
https://www.vidlii.com/watch?v=O3V3U2E-Jf-

Turrican 1.5
The Avalon 1 has fallen under attack. Robots malfunction, mutants outsmart you, and some even steal advanced armor to turn themselves into deadly bosses. As Bren McGuire-still without the iconic Turrican suit-you fight through collapsing decks, chaotic corridors, and jetpack arenas using a built-in four-mode weapon system. Survive the invasion from inside the ship and reach the exact moment where Turrican 2 begins.
« Last Edit: May 25, 2026, 04:44:02 PM by SUPER-J11BIT »
Free SNES homebrew dev.
Relive the past. Imagine the future.
https://super-j11bit.itch.io/