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Amiga User Group News / Next FCUG meeting - Sunday, April 19, 2026
« Last post by RobertB on April 15, 2026, 09:55:38 PM »
Happy Income Tax Day, C= and Ami aficionados!
     The Fresno Commodore User Group has its next meeting from 11 a.m. to 2:30+ p.m., Sunday, April 19, at

  Panera Bread Restaurant
  3590 W. Shaw Ave. (corner of W. Shaw Ave. and Marty Ave.)
  Fresno, CA 93711
  (559) 271-0104
  http://www.dickestel.com/meet_loc.htm

The April 25-26 the Commodore Los Angeles Super Show is so close that you can smell it.  ;)  Any last minute idea for the show is greatly appreciated!  As it stands right now, the CLASS guest presentation list is full.  See

https://www.portcommodore.com/dokuwiki/doku.php?id=class:presentations_guests

For our FCUG meeting this time, we have a bit of everything.  For the VIC-20, we'll look at Vicstrip, and sent in from Eric Blase in San Diego, there is a mysterious tape game that he programmed.  The Ultimate 64 will have a variety of new games downloaded from itch.io. Previously a C64 game, H.E.R.O Is Back now is a C128 game, and we'll see how it plays.  We examine some C16/Plus4 joystick adapters from Ray Carlsen and try them out.  Finally, the A600GS has some of the latest Amiga game downloads from itch.io , too.

       Truly,
       Robert Bernardo
       Fresno Commodore User Group -
       http://www.dickestel.com/fcug.htm
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Someone know Brek Martin ?

He have the very rare IDE file for the CD32 Debug Board
 
==> https://www.youtube.com/watch?v=dQBDkRg3tFI&t=1s


Cannot find his email, but in the comments section under the videos, he read them !

Could you ask him to release the file in download for preservation ?

Or maybe some users here have it ?


Thank you !
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Amiga Marketplace / Re: Topic split from: Translucent Purple Cases - Last orders
« Last post by matt020 on April 15, 2026, 10:58:32 AM »

As the site admin. Please remove this wannabe Moderator.


The only wannabe moderator is you. And here you are telling others how to run the show. Unreal.
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General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by BozzerBigD on April 14, 2026, 04:21:35 PM »
@CD32Freak

Amazing! I love the use of an OHP! Useful technology and no pretence!
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General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by Jeff on April 14, 2026, 02:30:55 PM »
@CD32 That's impressive! Great find, is someone going to try and bring this back?
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Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by Docster on April 14, 2026, 09:54:51 AM »
Thanks. I've looked into this, and it seems like that project is kinda incompleted ? Missing structs that I can't find. Anyway; I've done some changes to my code. Not sure if the bug is gone yet. Last I checked it was gone. But, that remains unsure until there has been some more testing done. Thanks for your help so far.

Best regards,
Docster
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Amiga Hardware Issues and discussion / Re: New DRAM controller for A2091/A590!
« Last post by SpeedGeek on April 14, 2026, 12:04:19 AM »
** NEWS UPDATE **

There have been some recent updates for this old project. They are explained in greater detail on the EAB thread. ;D
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General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by CD32Freak on April 13, 2026, 07:41:50 PM »
I found a video showing the A5000 board in a Power Computing tower at the Computer '97 show in Cologne, Germany: https://amigavideo.net/computer-97-consumermesse-koln-germany/
 — it starts at 3:18.
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Amiga Software News / Re: 3D Object Converter for AmigaOS 3.x / 4.x
« Last post by KZ_3D on April 13, 2026, 11:58:43 AM »
I released the v1.70 as full client and web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.50:
Chrome Engine 1 (Pet Racer) *.3DA Load
Creature Conflict: The Clan Wars *.LWO Load
Ford Racing *.COD Load
Ford Racing *.RAL Load
id Tech 5 Engine (Wolfenstein: The Old Blood; Wolfenstein: The New Order) *.BMD6MODEL/DECL Load
id Tech 5 Engine (Wolfenstein: The Old Blood; Wolfenstein: The New Order) *.BMODEL Load
Lumo *.MESH Load
RDS - The Official Drift Videogame *.FUM Load
Warfare Engine (Terminator: Dark Fate – Defiance) *.MODEL/MATERIAL Load
Winter X-Games: Snocross *.M3D Load

Improved modules since v1.50:
Crash Bandicoot Nitro Kart 2 (Except scenes) *.VRAM Load
Luna Online *.MOD Load

Other changes since v1.50:
Chrome Engine (Terrorist Takedown: War in Colombia) .HEIGHT Renamed to Chrome Engine 2 (Terrorist Takedown: War in Colombia) .HEIGHT
Strife .MODEL/MATERIAL Renamed to K2 Engine (Strife) .MODEL/MATERIAL
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Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by futaura on April 13, 2026, 11:35:45 AM »
Maybe https://github.com/charabaruk/WookieChat/blob/master/muiclass_windowdccincoming.c

As long as FileAreaEntry contains string pointers only, you'll need to copy each string individually.
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