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Author Topic: Amiga Boing ball for Raspberry PI  (Read 3372 times)

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Offline gaula92

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Re: Amiga Boing ball for Raspberry PI
« on: November 02, 2012, 10:10:26 AM »
Very interesting!
Of course, I also would like to peek at the sources, as I'm experimenting with Pi myself and accelerated 2D without X is just what I'm looking at :D
 

Offline gaula92

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Re: Amiga Boing ball for Raspberry PI
« Reply #1 on: November 02, 2012, 01:09:10 PM »
Quote
for use without the abortion that is X

hahaha! :D True. It has many advocates and I don't get why: it's causing most of the graphics jerkyness in Linux and is one of the main culprits of this OS's weight.
Good thing we already got wayland almost ready for desktop-addicts (I'm a terminal guy anyway, so I don't really mind desktop systems).

I'd like to take a peak into that OpenVG library too: I'm currently finishing a nice dispmanx backend for libSDL. I already have nice double-buffered graphics with zero tearing, thus having examples running smooth as Amiga scrolls.
Does OpenVG implement buffer and vsync control? As I understand it, it's just for vector graiphics plotting so it needs an underlaying system to render into... correct me if I'm wrong.