I see indications in the ReadMe's accompanying some WHDLoad profiles that delay loops were inserted to preserve timing on faster-than-68000 machines. Some games are synced to vblank, and can benefit from extra CPU horsepower, without going "too fast" - they just get "smoother" at the same core rate of action.
Do all WHDLoad games run, say on a 030 50, at the exact speed as the 68000, or do some get a benefit / extra smoothness? If it's the former, how are the varying speeds of accelerators accounted for? Are folks running a little benchmark up front and then using the result as a variable for the delay loop multiplier?
I have an A2000 '020, btw.
Thanks.
bp