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Offline Methuselas

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Re: Game development project anyone?
« on: November 18, 2003, 08:59:22 PM »
@ Restore,

I'll offer my services for console design and 2d artist, but I live state side, so I'll pass on the coffee and donuts.  ;-)  If you need music, I could throw some together, but only if it's 16bit or higher.

If you tell me what you're looking for in characters and monsters, I'll start giving it a go at some conceptual sketches.



\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Game development project anyone?
« Reply #1 on: November 18, 2003, 09:58:44 PM »
@ Restore.

I am assuming that since it's an Amiga game, flash is out of the question. I can throw together a basic web page for it, but I need ALOT more information to go on. You'll have to provide server space, though. I have some, but it's not guarantee how long I'm going to have it.

As for the conceptual drawings. Are we talking about finding individual characters, similar to Ultima or Baldur's Gate, or can you just pick up anyone. The reason I'm asking is it's simpler to draw, say Glorion, the Dwarven Priest, or Elven Archer than to have do character sketches for EACH person in the game.

Send me an email on what exactly you're looking for in the web page and in concept sketches and I'll see what I can't do to throw something together. I will say that you're wanting armor and weapon design, it's going to take alot more, 'cos I'll have to do alot of research on the various armors  amd weapons of the past.

More info, please. I have plenty of storage space in my memory banks.

 :-P
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Game development project anyone?
« Reply #2 on: November 19, 2003, 07:47:00 PM »
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restore:get as many people as possible, i mean it wont be very fun for 1 gfx guy to do all..., get as many as possible and let them discuss some sort of an style/type , its not that hard to merge such but what is hard is to make people work alone.. just a tip :)


Yeah, that's alot of work for me to do. One thing you have to know about conceptual sketches is their just pictures for the modeler to go by.

Since you want to do it like HII, you're going to have to make sprites for each model; that's armor, weapons, people, etc. Each one will have to be modeled, animated and then converted to 2D. I'm not much of a modeler, I'm a graphic artist/web designer. I never had the patience to learn 3D.

First things, first. You need a Mission Statement, explaining a brief summary of the game's storyline, console commands, etc. This will be the starting point for everyone involved. Believe me, the last thing done in a game design is the music. As rich as it is for the environment, a game can exist without music.

Once the concept is on paper, you need a coder to build the engine. That is the most integral part of the game. Can't have a good game, without a killer engine. You  have to know that if you have dragons, will they be able to fly and things such as these. It's a lot of work to design a game.

You also need to flesh out a storyline too. It won't do much good if I envision Ogres having 4 arms, whereas you think they should have two.  The more I know about the world's background, the more I can design characters to fit the world.  

This game is VERY early in the design stages. It won't do much good to draw character designs, if we can't get a coder on board to design the engine. Think small, start slow and be patient. We can make this game a reality, but we're all working in our spare time, so it's going to take even longer.

Oh, and if this is just a simple clone of another game, it's not worth doing. It has to have something that stands out from all the other games. Bullettime was what made Max Payne stand out from the others. Duke Nukem had colors and graphics never seen during it's time. This project won't be out for a least a year and that's if we all invested our spare time into this, disregarding our significant others in the process.

In theory, it could be quite sound, but I like getting laid, so start small. Find the people to head the core of the project. Once the people are in place, the rest will eventually fall together.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Game development project anyone?
« Reply #3 on: November 19, 2003, 08:10:54 PM »
Okay, anyone interested in helping, contact:

YANAMCOHE@yahoo.com (in honor of Lempkee)  :-o

We're in need of coders, storywriters, 3D modelers, 2D artists, and even people offering only moral support. Coffee and donuts, optional.  ;-)

Oh, I did a basic map of a 'world'. I'll post a pic, as soon as I have access to a scanner. Mine's dead. :cry:

@ Speelgoedmannetje

As horrid as this sounds, by the time the game could possibly be completed, we're looking at an OS4.0 release. If I had my way, this would be the requirements of the game:

PPC
Voodoo 3, CG643D, or higher
64MB ram
200-300MB of Hard Drive space

There is a lot of graphical details that should be implemented. It's pointless to make a game that's behind the times a few years.

Besides, if we get this off the ground, maybe I could get my 3D Shooter, B.I.T.C.H. , designed. I have tons of conceputal drawings for that, but I haven't found a coder that could design the engine the way I wanted it to function.

\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Game development project anyone?
« Reply #4 on: November 19, 2003, 08:38:03 PM »
Quote
I'd almost say you should write it for a plain Amiga 500...


There's no money in a game designed for an A500 anymore.

Simply put, as much as you love you amiga, for christ sakes, UPGRADE!!! Sure there's not alot of support for amigas, but jeez, sell your old 1200 and invest in an A1 board. Motorola's 6X000 series is archaic by todays standards. Sure, you can use it, but do you people REALLY think a 68060 can handle running something like Unreal Tournament 2003 and that's a game I see Miggy Users whining for EVERYWHERE.

Also note that I said *I* wanted those specs. We don't even have an engine. For all I know, the game could run on an '040.

As for your comment about a Voodoo being old, blame Commodore and Amiga Inc for that one. You should be grateful that some engineers made a PCI bus that allowed your amiga to even use a, as you put it, 'a card (voodoo) that is way old compared to todays PC standards' in the first place. Correct me if I'm wrong, but the YOUNGEST amiga is a decade old, but you call a Gfx card, one that's only 4 or so years old and was the FIRST 2D/3D card in one chip, old.

We'll be getting new hardware once OS4 is out and believe me a Voodoo 3 is a powerhouse, compared to that crap Picasso IV or CV64 you may have.  If you don't have the hardware to run the games, don't complain. While I like the HUNDREDS of old games I played on my A500, EVERY amiga user wants the eyecandy they see on PC boxes, including me.

I don't play alot of games anymore, 'cos they're all clones of something before, or they expect me to shell out 400$ for a Gfx card, just to play one game.. Amiga upgrades aren't more expensive that their PC counterparts, they just did it sooner. I'm not about to spend around $3000 bucks to build a machine that will play Doom 3. That's absurd...

If you had played Heroes before, you'd know that there's ALOT of graphic heavy moments in the game. If you can get a version of something similar to run on an A500, I'll buy you a cookie.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Game development project anyone?
« Reply #5 on: November 20, 2003, 08:49:29 AM »
@ Restore

I did a few sketches. One's a map that could possibly be used for the 'world', one is a simple pic of a changeling and the last is a pic of a dwarven, battle priest. I'm going to see if I can get them scanned tomorrow and if I can, I'll post them for you to see.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf