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Amiga Gaming / Re: Ring around the World - out now!
« Last post by saimo on March 20, 2023, 10:19:36 AM »Three days ago, a friend who was playing Ring around the World (without me even knowing), asked me: "I noticed that the palette changes and I'm pretty sure it's because of the elapsing of time!". He was right - the game simulates the elapsing of time and handles several events related to it.
A constant and very important effect is that the protagonist becomes (more) thirsty, hungry and sleepy as time goes by. Another constant and noticeable effect is that the environmental lighting changes according to the hour of the day. Other events happen when a certain time is reached.
1 in-game hour corresponds to 10 real-world minutes, but some actions might cause time to elapse more quickly.
The duration of a day is 24 hours.
The game starts at 12:00.
Before releasing the game, I had made a video to show, at an accelerated pace, the effects of time, but I had kept it private. To answer my friend, I showed the video to him, but now I thought I'd share it with everybody.
https://www.youtube.com/watch?v=cIQUlh29WBw
A constant and very important effect is that the protagonist becomes (more) thirsty, hungry and sleepy as time goes by. Another constant and noticeable effect is that the environmental lighting changes according to the hour of the day. Other events happen when a certain time is reached.
1 in-game hour corresponds to 10 real-world minutes, but some actions might cause time to elapse more quickly.
The duration of a day is 24 hours.
The game starts at 12:00.
Before releasing the game, I had made a video to show, at an accelerated pace, the effects of time, but I had kept it private. To answer my friend, I showed the video to him, but now I thought I'd share it with everybody.
https://www.youtube.com/watch?v=cIQUlh29WBw