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Author Topic: Sholud something like this have been the Amiga's gaming future?  (Read 9514 times)

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Offline Franko

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Indianapolis 500 for the Amiga is a good example of how much better a game can be with an accelerator board & fpu on the Amiga... :)
 

Offline Franko

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Re: Sholud something like this have been the Amiga's gaming future?
« Reply #1 on: March 31, 2011, 08:18:24 PM »
While it's not a 3D polygon shaded game or anything of that ilk, The Settlers on the Amiga is a perfect example of what a well written and highly optimised machine specific piece of code can do... :)

Even on a basic 020 A1200 when you consider the amount of calculations going on, both onscreen and offscreen (up to 65535 characters/people per player) then it really goes to show just what a well written piece of code can achieve even on a lowly 020... :)