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Author Topic: Alien Breed 3D  (Read 5814 times)

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Offline Hyperspeed

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Re: Alien Breed 3D
« on: July 12, 2004, 12:04:57 AM »
Alien Breed 3D should run quite nicely on your setup. I heard the
first one was much better than the 2nd.

Alien Breed 3D2: The Killing Grounds was horribly slow on even a
Blizzard 1260 + 16mb RAM for some reason.

It tried out polygons with lightsourcing etc. but was quite slow.
However it did have some fantastic lighting effects, sounds and
textures.

I think there was a jetpack in it too, or a way to cheat to get the
jetpack.

:-)

There is an RTG patch on Aminet for TKG, and also an '060 patch for
Breathless.

Personally I prefer Genetic Species which is extremely fun and has 3D
looking graphics with a good framerate and sound.
 

Offline Hyperspeed

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Re: Alien Breed 3D
« Reply #1 on: July 16, 2004, 12:41:51 AM »
Alien Breed 3D2: The Killing Grounds is nowhere near as good as it was
made to look.

Back in 1996 in the UK a company called Gordon Harwoods really pushed
the Blizzard accelerators and when the Blizzard 1260 came out they
gave everyone a free copy of AB3D2:TKG with it.

Unfortunately the '060 cost like £600 UKP at the time!

I was a little dissapointed at how slow it played on A1200 + '060 at
full screen and I bought the '060 2nd hand for £180!

The main problem with an '060 in an A1200 is the AGA chipset. There is
an imbalance of CPU/GFX power and really we needed an integrated
accelerator/GFX card long before the still not-so-compact PPC+BVision
combo.

Anyone ever tried that Doom clone on Aminet where you played a guy
with hedgecutters going around killing hippies? I think it was a
parody of Doom's chainsaw.

:-D :-D :-D
 

Offline Hyperspeed

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Re: Alien Breed 3D
« Reply #2 on: July 17, 2004, 03:41:57 AM »
Yeah, I thoroughly loved Deathmask. The atmosphere and background
sound was fantastic. Do you remember the minigun in that? DeathMask
and Genetic Species have the best miniguns in any game, except maybe
the Turok games! It had a good 1-player mode and fantastic
split-screen mode. The weapons were cunningly laid out too, reminded
me a lot of Alien Vs Predator on Jaguar.

:-D :-D :-D

Still noone remembers the Doom clone on Aminet with some guy killing
hippies with a hedgecutter? It was a 3D fps! Good fun too...

Everyone should try Genetic Species, I think it's Freeware now isn't
it? The weapons in that were truly awesome (miniguns, mines, pick
axes, industrial drills, grenade launcher etc.) and you had the
ability to fire your soul/computer code into other beings and control
their weapon systems like that Shiny Entertainment game with the
Cherub.

I remember at WOA '97 I saw Quake running on an A1200/060/AGA with a
naff PC keyboard and then seeing an A4000t with Picasso IV, '060 and
sub-woofer (and some animatronic alien) and I thought Genetic Species
rocked. I think it even had pseudo-polygon graphics and light sourcing
too. Quake AGA on '060 will get you 8fps max and is pretty unplayable
on most people's machines. Definately one for big box/towered setups.

I never found Doom appealing on Amiga, it was so boring! It came out
years after the PC one and by then Genetic Species was so much more
fun. If Duke Nukem had been ported that would have been a lot more
interesting.

Breathless was excellent on '020 solely due to playability, on '030
50Mhz it was quite addictive! I don't think the '060 liked it much
though.

Gloom likes the extra juice but is a very bland game (except maybe the
ghost levels) and why does Gloom only have 1x weapon - albeit with
varying power levels?

Nemac-IV is very similar to Genetic Species graphically and I hear it
supported the Graffiti plug-in module. It got boring quickly though.

Anyone tried Fears? That was a DeathMask style game then evolved into
an AB3D style shooter.

... as for sending in magazine entries, I remember doing an A1
painting and animated video for a Mario64 competition run in C&VG UK
and nothing ever came of that. A few months later though my ideas
started appearing in a lot of games...

:-( :-( ;-)