Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: ferrellsl on July 09, 2013, 01:36:41 AM
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A Los Angeles-based distribution company has agreed to purchase Amiga Games Inc. in a deal valued at $500,000 in company stock and cash. This will reportedly give the new owner, Writers’ Group Film Corp., the rights to distribute more than 300 classic video games across smartphones, tablets and other devices.
http://www.techspot.com/news/53161-la-company-acquires-amiga-games-inc-and-the-rights-to-300-games-for-500000.html
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I suspect they just threw $500,000 down the toilet because the odds are excellent that this "Amiga Games Inc" doesn't actually own the rights to any of those games.
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They could of bought CUSA instead. That would seem a better investment to me.
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I suspect they just threw $500,000 down the toilet because the odds are excellent that this "Amiga Games Inc" doesn't actually own the rights to any of those games.
Yeah.
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"amigagamesinc.com" was hastily registered last month and doesn't appear to have anything to do with Amiga Inc. The legal ****storm this is going to create will be epic.
I almost feel like calling this Writers' Group Film Corp to warn them...
Popcorn time!
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Oh oh another arm chair patent lawyer lol
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I just wanted to say: "I was here, July 8 2013".
Also, 300 games, if true, and cool games, that equals total awesomeness!The article mentioned that we will know more about the titles within the next two weeks.
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More poorly ported "retro games" on mobile devices, possibly ones that aren't even licensed properly.
I see the writing on the wall already :)
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It was half a million US$ in stock and cash. I'll bet it was mostly stock. You issue more stock to cover the purchase of a company based on it's value. Essentially you buy the company with it's own money....
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So does this mean someone in this forum should just create a Commodore Games Inc., advertise that it has rights to 1000+ games ('cause you know, C64 AND Amiga, right?) and then sell it off for 3 times as much, then we could fund Amiga hardware upgrades. :D
How does any "Amiga Games Inc." that barely spawned have the distribution rights of any Amiga Games? I believe copyright, being tied to any sort of distribution, still applies to any of those, and they'd have to get rights for every game. Maybe it's TOSEC making this.:laughing:
slaapliedje
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http://www.otcmarkets.com/edgar/GetFilingHtml?FilingID=9086655
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http://www.otcmarkets.com/edgar/GetFilingHtml?FilingID=9086655
So what's the "For Dummies" version of this? Just skimming, it looks like they have $62,000 in assets, $760,000 in liabilities, and have issues 777 million shares of stock. Sound about right? :p
Edit: Oh wait, I was reading the wrong column. $5K in assets. Shoot, they're still doing better than I am, ha! :)
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I own the rights to the "Guru meditation healing center" - can I sell it to a LA based business for $1,000,000+...
No wonder the US is in debt if they make such bad financial decisions.
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I own the rights to the "Guru meditation healing center" - can I sell it to a LA based business for $1,000,000+...
No wonder the US is in debt if they make such bad financial decisions.
its all fake, made up money anyway, so who cares;)
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"amigagamesinc.com" was hastily registered last month and doesn't appear to have anything to do with Amiga Inc. The legal ****storm this is going to create will be epic.
I almost feel like calling this Writers' Group Film Corp to warn them...
Popcorn time!
Amiga Games Inc was McBill's company till he sold it for Writer's Group for stock swap.
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Amiga Games Inc was McBill's company till he sold it for Writer's Group for stock swap.
I stand corrected. So that theoretically solves the Kickstart problem (disregarding Amiga Inc.'s disputed ownership of Kickstart), but rights to the games are still very likely not legit.
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*Bump*
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@thread
Given Bill's penchant for PR, one has to question why, days later, there is still no mention of this on Amiga.com, google+, their twitter account, etc.
If someone finds something on their social media, please post the link.
#6
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I stand corrected. So that theoretically solves the Kickstart problem (disregarding Amiga Inc.'s disputed ownership of Kickstart), but rights to the games are still very likely not legit.
If you look at Guild Writers, it's all very questionable from the start. One has to wonder what is going on behind the scenes.
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If you look at Guild Writers, it's all very questionable from the start. One has to wonder what is going on behind the scenes.
absolutely. something is really off here. not to mention amiga games, inc., which bill mcewen registered, isn't mentioned on amiga.com -- not even a press release about it.
anyone have any theories as to what the real rationale is here? just drumming up interest so bill can sell amiga, inc. through pluritas? maybe number6 can chime in here.
-- eliyahu
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absolutely. something is really off here. not to mention amiga games, inc., which bill mcewen registered, isn't mentioned on amiga.com -- not even a press release about it.
anyone have any theories as to what the real rationale is here? just drumming up interest so bill can sell amiga, inc. through pluritas? maybe number6 can chime in here.
-- eliyahu
@eliyahu
Logic would dictate that any success regarding the Amiga IP, would have been posted long ago by Pluritas.
One doesn't ignore an opportunity to add success stories to one's portfolio.
#6
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absolutely. something is really off here. not to mention amiga games, inc., which bill mcewen registered, isn't mentioned on amiga.com -- not even a press release about it.
anyone have any theories as to what the real rationale is here? just drumming up interest so bill can sell amiga, inc. through pluritas? maybe number6 can chime in here.
-- eliyahu
Two possibilities, either it's not important enough to him to spend the money on adding it to amiga.com site or he wants it completely separate from Amiga Inc. I would be betting on the latter.
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Sure, I'll give you $1 million, in Imaginary Computers Inc shares of course.
I own the rights to the "Guru meditation healing center" - can I sell it to a LA based business for $1,000,000+...
No wonder the US is in debt if they make such bad financial decisions.
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@thread
The inquirer now claims to have "the list" and there are some comments in that regard.
It took a couple of days... (http://www.theinquirer.net/inquirer/news/2280885/speedball-xenon-and-fifa-games-lined-up-for-android-and-ios)
#6
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@thread
Interesting comment from Retro Gamer:
"It is a real mess as to what Writers Group Film Corp have actually acquired for their money by taking over "Amiga Games Inc". We could see them releasing games, "Amiga Inc" releasing the SAME game, and of course the actual game maker itself releasing the same game!"
Source (http://www.retrogamer.net/forum/viewtopic.php?f=2&t=46051&p=911812)
#6
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Normally I do not wade on threads of pure speculation, but one thing I can certainly say for sure.
I believe this when I see it.
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Don't say that! I've recently acquired Floppy Disk Box Inc. to store Amiga Games Inc.
(http://images.trademe.co.nz/photoserver/tq/271458789.jpg)
(all 300).
And they'll have a lot of catching up to do, because I heard that X-Copy Inc. did a lot or remakes of classic Amiga games.
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I looked a that list.. There is already a native iOS Speedball in the App Store.
Could you imagine if an emulated version came out as a stand alone remake?
The Digital Illusions Pinball games were my favourite Amiga games full stop.
Pinball Dreams, and Pinball Fantasies have both been ported natively to iOS.
As much as I love a trip down memory lane, I wouldn't be playing those games
on an emulator while true representations existed natively.
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@thread
Interesting comment from Retro Gamer:
"It is a real mess as to what Writers Group Film Corp have actually acquired for their money by taking over "Amiga Games Inc". We could see them releasing games, "Amiga Inc" releasing the SAME game, and of course the actual game maker itself releasing the same game!"
Source (http://www.retrogamer.net/forum/viewtopic.php?f=2&t=46051&p=911812)
#6
http://frnetworks.com/page/company-press-releases
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Why the heck are they still going after the dying Blackberry market? And when the H E-double-hockey sticks did "Pluritas" come into the picture? So many companies, so few products! :p
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Why the heck are they still going after the dying Blackberry market? And when the H E-double-hockey sticks did "Pluritas" come into the picture? So many companies, so few products! :p
Pluritas is old news from 2010:
Pluritas: Engaged by Amiga, Inc. to Market the Global IP Rights to the Iconic Amiga Computer Brand (http://www.businesswire.com/news/home/20101101005591/en/Pluritas-Engaged-Amiga-Market-Global-IP-Rights)
And as I said above...irrelevant in this context.
Clearly they failed to sell anything of consequence or sold nothing at all.
#6
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They certainly have an interesting website:
http://amigagamesinc.com/
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ACTUALLY!Q
does anyone know how many original Amiga Games were made?
i mean platform original not clones or ports.
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They could of bought CUSA instead. That would seem a better investment to me.
With tongue firmly mounted in cheek. But cusa is such a strong company.:banana:
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I hope those 300 games will be hard drive installable.
:)
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I hope those 300 games will be hard drive installable.
:)
The acquisition was for release on smart phones.
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@thread
For those who haven't been following:
Term Sheet for New Acquisition of Amiga Games Inc. (http://amigaworld.net/modules/newbb/viewtopic.php?mode=viewtopic&topic_id=37892&forum=44&viewmode=flat&order=0)
You might want to look at page 12 of the thread.
#6