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Author Topic: How to create classic Amiga games? Ready to use Libraries? Environment?  (Read 3250 times)

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Offline SamuraiCrow

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There are very few engines on the Amiga because most developers found writing OS-friendly code to be a disaster of bad performance.  As for the Metro Siege game, the tools used for it include Spriter beta, a Windows program for making modular animation, and ProMotion by Cosmigo (also Windows-only).

If you are looking for tools that actually can work on an actual Amiga, there is an engine with a graphical scripting language called RedPill.