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Author Topic: Amiga port of Wolfenstein 3D  (Read 7681 times)

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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« on: September 11, 2012, 04:47:48 AM »
A new port of Wolfenstein 3D was uploaded to Aminet not long ago (not the one uploaded in 2011 mentioned in Xanxi's post) and it's much faster than any previous port! The game is totally playable in full screen on the 030/50 A1200, where as previous versions were like a slideshow in comparison.

Download it here (requires the files from PC Wolfenstein or the shareware demo): http://aminet.net/package/game/shoot/AWolf3D
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« Reply #1 on: September 11, 2012, 08:44:59 AM »
I've packed up both the previous Wolfenstein3D executable as well as the new "AWolf3D" port along with the shareware demo of Wolfenstein 3D and uploaded them for anyone who would prefer to simply download and try it without searching for the PC files and copying them over.

I did the same thing with Doom a while back, I packed the shareware demo of Doom along with ADoom and DoomAttack, the fastest Amiga Doom port.

http://home.exetel.com.au/amiga/Wolfenstein.lha
http://home.exetel.com.au/amiga/Doom.lha
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« Reply #2 on: September 11, 2012, 07:39:19 PM »
Quote from: Crumb;707647
I think A1200 should be quite capable, specially if you use 16 colours like unofficial Atari version done by Ray and a atari-style c2p:
http://www.pouet.net/prod.php?which=17247&howmanycomments=25&page=2
http://www.pouet.net/topic.php?which=3838&page=2


I think it would be fantastic if someone could get ahold of the ST source code, but it seems to be lost in time. With the 16 colour graphics from the Apple IIGS version it would be fun to see it running on an A500.

It's not something I could code though, but I hope someone with the skills has a read through the forum thread in your link for some handy pointers on C2P.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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