My personal goal is to actually make some butt-kicking NON-enhanced Classic Amiga games (stock OCS,ECS, and AGA), BUT that shouldn't stop everyone else from from contributing to engines and games for suped up Amiga's...clearly though for drastically more powerful Amiga's, the tricks we've been discussing are almost a non-issues...that kind of processing power could simulate several playfields in 256 color mode, no?