yeah, Battle Squadron was great, but the reason I mentioned Xenon 2 is that it has 2.5 layers of scrolling and seems all processor done (at least on the ST) so I'd figure Amiga wit hthe aid of blitter should have been able to do so in 32 color instead of just 16...since the ST had no blitter and theres only a 1 bitplane diference between 16 and 32 colors.
The problem with 32 colors is that you can't move so much objects on screen (well, less than when in 16 colors mode) and for a shoot'em up it's quite cool having many sprites to shoot ! ;-) In lowres 16 colors, the Amiga blitter can move +64 bobs (16x16 pixels, 8 colors per bob). That's why I mentioned Aleste 2 (it's a MSX2 game), this game is in 16 colors and it displays 32 sprites on screen. The gfx are nice, the game is fast, smooth and the music is really entertaining (
https://www.youtube.com/watch?v=HKaCvG51E8k&feature=related).
Well, anyway your game projects for the Amiga look promising. I like your drawings, particularly the Streets of Rage like mockup, well done (I'm really looking forward this one !!) !
I have been working on a game for some time now, but unfortunatelly, I can't code, so when all gfx and rules will be done, I will probably ask someone to help me to code it.

That game looks very good, will have to check it out thanks.
Here are the technical features from the MegaTyphoon readme file :
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* more than 100 objects moving on screen
at the same time
* 50 (!) frames per second (fps)
(all conventional games with comparable number,
size and complexity of moving objects run at 17
or at most 25 fps only )
* Full performance on ALL AMIGAS (including A1000,A500)
* pioneering new graphics engine featuring
64 BOB's, 48 Sprites, 16 Colors
* copper driven blitter
* virtual sprite engine
* virtual playfield scrolling
* asynchronuous multi-process animation algorithm
* animation/control process separation
In other words:
The fastest arcade action game ever made for the AMIGA !
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:-)
One day I will finish a 1 level demo of Lifeforce/Salamander for OCS.
Wow, I'm really looking forward to this one as well, I cross my fingers ! An Amiga version would rock !
Did you ever play the old Salamander MSX version (done by Konami themselves !) ?