Welcome, Guest. Please login or register.

Author Topic: Please stop copying Starfighter.  (Read 6816 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline coldfish

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 731
    • Show only replies by coldfish
Re: Stop copying Starfighter.
« Reply #29 on: September 18, 2007, 03:36:57 PM »
Heh, you guys are absolutely right, I've been swayed by your well articulated and rational argument.  

I stand corrected.

 :lol:

Review:

http://www.angusm.demon.co.uk/AGDB/DBM1/StarfDR.html
 

Offline DrewFXTopic starter

  • Newbie
  • *
  • Join Date: Sep 2007
  • Posts: 38
    • Show only replies by DrewFX
    • http://www.drewfx.com
Re: Stop copying Starfighter.
« Reply #30 on: September 18, 2007, 03:59:25 PM »
All good arguments there.  Everyone's opinion is valid.  Thanks for the extra links provided and tracking down sellers.

My main point is I don't see why people should still be using my software to make money.  They should go make something themselves and sell it for profit.  I'm sure they're not making too much.  One ebayer is selling a copy for 5 pounds, and relists every month.  So thats 60 pounds (or $150 Australia) a year for the last seven years I didn't get - so boo hoo to me - but you see my point?  It's the principal of the thing that gets to me.

It has been and still is protected by Australian copyright law, and I don't want anyone to sell it or copy and make money from it - even if it is to cover cost of packaging, postage etc. - without my permission.

I just wanna be asked is all.  I don't see why you would need to charge for burning it to cd and posting it to someone.  I mean who are you going to be posting it to?  It should only be a mate who doesn't have an internet connection and why would you charge him?

Regarding the game - I think it's fun, but make sure you play it on a 68030 or better to get good frame rates.  I have also sucessfully run it on WinUAE - you only need Workbench 1.3 disks to get it to work.  A 1.5 gig computer should run it.

Thanks for the interest everyone.  I'm not trying to make a fuss - just go out and enjoy the game.  I hope to have a new version of Starfighter for people to play soon.  I expect a tech demo ready by December.  Though it will be PC I want to port it back to the Amiga later.

 

Offline TheMagicM

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2857
    • Show only replies by TheMagicM
    • http://www.BartonekDragRacing.com
Re: Stop copying Starfighter.
« Reply #31 on: September 18, 2007, 04:04:46 PM »
put more screenshots on your site.  
PowerMac G5 dual 2.0ghz/128meg Radeon/500gb HD/2GB RAM, MorphOS 3.9 registered, user #1900
Powerbook G4 5,6 1.67ghz/2gb RAM, Radeon 9700/250gb hd, MorphOS 3.9 registered #3143
 

Offline Hans_

Re: Stop copying Starfighter.
« Reply #32 on: September 18, 2007, 06:23:05 PM »
Quote

DrewFX wrote:
Thanks for the interest everyone.  I'm not trying to make a fuss - just go out and enjoy the game.  I hope to have a new version of Starfighter for people to play soon.  I expect a tech demo ready by December.  Though it will be PC I want to port it back to the Amiga later.


Are you using OpenGL or DirectX in the graphics engine for the new version? Using OpenGL should make porting it to Amiga OS 4.0, Morphos and Aros much easier. Classic Amigas would be much harder due to lack of 3D graphics hardware.

Hans
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline BatteMan

  • Newbie
  • *
  • Join Date: Oct 2002
  • Posts: 6
    • Show only replies by BatteMan
    • http://pernoteam.free.fr
Re: Stop copying Starfighter.
« Reply #33 on: September 18, 2007, 09:31:55 PM »
DrewFX : First of all, thank you ;-)

I noticed that your first patch (Patch 1 - LHA) is corrupt... We can't unlha it.

PS : Excuse my really poor english.
BatteMan | PuReLaM3Rs
L\\\'Annuaire Amiga & Pegasos Francophone | Utile et indispensable, pensez à vous inscrire !!
 

Offline DrewFXTopic starter

  • Newbie
  • *
  • Join Date: Sep 2007
  • Posts: 38
    • Show only replies by DrewFX
    • http://www.drewfx.com
Re: Stop copying Starfighter.
« Reply #34 on: September 19, 2007, 02:26:45 AM »
I've posted a new one here as well just in case Patch 1 is corrupted.  If this one is corrupted for you too, then try a new download manager.
SF Patch 1 Redux
 

Offline Amiduffer

  • Hero Member
  • *****
  • Join Date: Sep 2005
  • Posts: 1601
    • Show only replies by Amiduffer
    • http://www.geocities.com/laverdiereaf/
Re: Stop copying Starfighter.
« Reply #35 on: September 19, 2007, 04:45:31 AM »
Hi Andy. I tried to unpack Star.lha and the files were corrupted.

Anyone else have this problem?
Amiga 3000D UP and running! Hear that clicking. 8)
Amiga 3000D & 4000D in storage sadly.
 

Offline DrewFXTopic starter

  • Newbie
  • *
  • Join Date: Sep 2007
  • Posts: 38
    • Show only replies by DrewFX
    • http://www.drewfx.com
Re: Stop copying Starfighter.
« Reply #36 on: September 19, 2007, 06:23:43 AM »
Are you guys unpacking directly to an Amiga or on PC first?
 

Offline DrewFXTopic starter

  • Newbie
  • *
  • Join Date: Sep 2007
  • Posts: 38
    • Show only replies by DrewFX
    • http://www.drewfx.com
Re: Stop copying Starfighter.
« Reply #37 on: September 19, 2007, 06:33:01 AM »
@Hans - yes it would be OpenGL.  If I supported old Amiga's I would have to roll-my-own 3d engine I think (see below)

I think I'm going to need a PCMCIA card and CDROM for A1200 to finish all this off.  If the LHA is not unpacking it's because I'm using a Windows based LHA archiver.  Which means I'll have to repack the Star.lha on my Amiga, network it to my PC and send the files across / upload to net.

I guess I'll search around on how to do this, but any advice would be great.

Oh yeah, I think it might be possible to run Torque on the Amiga with a re-write of the platform layer, which means I can code Starfighter on the PC and then export to Amiga real quick.  Of course I'm going to need a compiler on the Amiga to do all this.

So the question is should I get a new Amiga to cater for the new users?
 

Offline keropi

  • Hero Member
  • *****
  • Join Date: Sep 2004
  • Posts: 2466
    • Show only replies by keropi
Re: Stop copying Starfighter.
« Reply #38 on: September 19, 2007, 06:39:12 AM »
@TheMagicM:

there are like 30 screenshots on HOL :D
I cannot comment on the game though, not my style...

I made posts about that on EAB, amigahellas.gr and retromaniax.gr  :-)
 

Offline BatteMan

  • Newbie
  • *
  • Join Date: Oct 2002
  • Posts: 6
    • Show only replies by BatteMan
    • http://pernoteam.free.fr
Re: Stop copying Starfighter.
« Reply #39 on: September 19, 2007, 07:51:52 AM »
DrewFX :  It's ok, thank you very much, again ;-)
BatteMan | PuReLaM3Rs
L\\\'Annuaire Amiga & Pegasos Francophone | Utile et indispensable, pensez à vous inscrire !!
 

Offline mailman

  • Full Member
  • ***
  • Join Date: Nov 2003
  • Posts: 109
    • Show only replies by mailman
    • http://www.ppa.pl
Re: Stop copying Starfighter.
« Reply #40 on: September 19, 2007, 08:49:54 AM »
@DrewFX

Thank you for explanation which you posted in other thread (which was closed). On polish forums I have posted your warning.
 

Offline DrewFXTopic starter

  • Newbie
  • *
  • Join Date: Sep 2007
  • Posts: 38
    • Show only replies by DrewFX
    • http://www.drewfx.com
Re: Stop copying Starfighter.
« Reply #41 on: September 19, 2007, 09:17:21 AM »
@Batteman - so you got it to unpack?

@mailmail - thanks for reposting.

@keropi  - thanks for posting to the EAB forums :)
 

Offline Angus

  • Sr. Member
  • ****
  • Join Date: Apr 2006
  • Posts: 268
    • Show only replies by Angus
    • http://www.angusm.demon.co.uk/AGDB/AGDB.html
Re: Stop copying Starfighter.
« Reply #42 on: September 19, 2007, 09:43:01 AM »
Quote

DrewFX wrote:

So the question is should I get a new Amiga to cater for the new users?


Yes.   :-)

I haven't been able to get the game running, because I have a fairly well expanded classic Amiga with mediator/voodoo etc.

I did get an old demo of the game from an Amiga Format CD running pretty well though - I used Jean-Francois Fabre's JST program with its EXECUTE mode for this.

Can one disable the music?  ;-)

I'm guessing an RTG patch is out of the question, but what would be great would be a way of reducing the chip memory the game requires in order to run. I just wondered if a way of bypassing some of the intro might achieve this?

Anyway, thanks for your efforts.
 

Offline Agafaster

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 1175
    • Show only replies by Agafaster
Re: Stop copying Starfighter.
« Reply #43 on: September 19, 2007, 10:10:40 AM »
Good luck with it, DrewFX.

you may not make that much on it, but after all, its the priniciple of the thing, isnt it.
\\"New Bruce here will be teaching Machiavelli, Bentham, Locke, Hobbes, Sutcliffe, Bradman, Lindwall, Miller, Hassett and Benaud.\\"
\\"Those are all cricketers, Bruce !\\"
A1XE G3/800MHz Radeon 7000 512MB
A1200 030/25MHz 8MB
 

Offline Varthall

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 633
    • Show only replies by Varthall
Re: Stop copying Starfighter.
« Reply #44 from previous page: September 19, 2007, 10:20:57 AM »
Quote

DrewFX wrote:
Oh yeah, I think it might be possible to run Torque on the Amiga with a re-write of the platform layer, which means I can code Starfighter on the PC and then export to Amiga real quick.  Of course I'm going to need a compiler on the Amiga to do all this.

A beta port of the Torque engine already exists, I don't know about its current status though:

http://www.amigans.net/modules/newbb/viewtopic.php?topic_id=29&forum=3&post_id=371

check post #19 for a video of the engine in action.

Varthall

EDIT: apparently, the link tag on amiga.org seems to not be working  :-?
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4: https://sourceforge.net/projects/mplayer-amigaos/