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Author Topic: New Game: Voxelnoid (AmigaOS4 and MorphOS)  (Read 2969 times)

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Offline YasuTopic starter

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New Game: Voxelnoid (AmigaOS4 and MorphOS)
« on: October 04, 2014, 11:27:15 PM »
Cherry Darling, the creators of Ace of Hearts and Voxel Bird Saga has released a new game for AmigaOS 4 and MorphOS (among others): Voxelnoid.

Voxelnoid is a breakout clone with a twist. For each block you destroy, the debris becomes a laser powerup when your ball(s) touches them. 1 player or 2 player mode, online high score and Facebook sharing.

The game is free, but donations are welcome.

http://cherry-darling.net/voxelnoid
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #1 on: October 05, 2014, 01:18:10 PM »
It would be too demanding for classic Amigas anyway with all the voxels.
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #2 on: October 05, 2014, 05:53:57 PM »
Quote from: OlafS3;774514

And besides if you look at the games, all are for AmigaOS and MorphOS but none for Aros. Aros is too slow too?


No. The reason is that they don't have a working cross compiler. The only reason Ace of Hearts, Voxelbird and Voxelnoid exist on MorphOS is because I searched and found a working cross compiler for them. Maybe if you ask them to port to AROS and show point them to a working compiler they will. Asking politely actually works :)

As for 68k, well, the programmer told me that it might work for a PPC equipped classic Amiga as well. But I doubt "even" a 060 @ 66 MHz would be enjoyable.
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #3 on: October 05, 2014, 08:30:41 PM »
@BSzili

I'm no programmer, but I know that they use a cross compiler in Windows to save time and effort. So if there is a way to add AROS to their system I've been told that they have no objection to an AROS port.

And remember, these guys are doing all this hard work for free, in their spare time. So show some appriciation ;)
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #4 on: October 05, 2014, 09:22:22 PM »
Quote from: BSzili;774532
The cygwin and mingw cross compilers are for windows.


Contact them then and offer your wisdom and help ;)
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #5 on: October 05, 2014, 10:42:51 PM »
Quote from: Sean Cunningham;774539
I just watched the demo and I'm curious where the voxels come into play.  Are they used for the floating bits after a tile is hit, or...?


Yes :)
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
« Reply #6 on: October 07, 2014, 10:00:44 PM »
What are you, 12? :p
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
« Reply #7 on: October 08, 2014, 12:28:02 PM »
Well, English may not be my first language but I'm pretty certain that I know what the word "ball" is refering to :p
 

Offline YasuTopic starter

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Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
« Reply #8 on: October 09, 2014, 02:05:28 PM »
Thanks to BSzili for providing a working cross compiler Windows-->AROS. There is now a working version for AROS as well.

Like I said, it's better to ask nicely than bashing people (hint to OlafS) ;)

 

Offline YasuTopic starter

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Re: New Game: Voxelnoid
« Reply #9 on: October 27, 2014, 10:34:03 AM »
There is now also an AROS version, thanks to some much appreciated help from BSzili. Expect the other games to be ported as well :)