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Author Topic: ScummVM v1.3.1 (current version) ported to 68k RTG  (Read 3783 times)

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Offline NovaCoderTopic starter

ScummVM v1.3.1 (current version) ported to 68k RTG
« on: August 24, 2011, 12:42:55 AM »


Requirements:

1) A P96 RTG Amiga with a fast 68060 processor (80Mhz is nice)
2) Some FASTRAM
3) AHI (http://arp2.berlios.de/ahi/)
4) An AHI supported 16 bit sound card will really help but Paula is also ok.
5) This interpreter really hits the hard drive so you'll need a decent transfer rate if you want to play.
6) Some games (or demos!)


It supports a couple of games:

Maniac Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Full Throttle
The Dig
The Curse of Monkey Island
Simon the Sorcerer 1
Simon the Sorcerer 2
Broken Sword 1
Broken Sword 2
The Black Cauldron
Gold Rush!
King's Quest I
King's Quest II
King's Quest III
King's Quest IV
Leisure Suit Larry in the Land of the Lounge Lizards
Mixed-Up Mother Goose
Manhunter 1: New York
Manhunter 2: San Francisco
Police Quest I: In Pursuit of the Death Angel
Space Quest I: The Sarien Encounter
Space Quest II: Vohaul's Revenge
Fanmade Games
Mickey's Space Adventure
Troll's Tale
Winnie the Pooh in the Hundred Acre Wood
Castle of Dr. Brain (EGA and VGA)
Codename: ICEMAN
Conquests of Camelot
Conquests of the Longbow (EGA and VGA)
EcoQuest: The Search for Cetus
EcoQuest 2: Lost Secret of the Rainforest
Freddy Pharkas: Frontier Pharmacist
Hoyle's Book of Games 1
Hoyle's Book of Games 2
Hoyle's Book of Games 3 (EGA and VGA)
Hoyle Classic Card Games
Jones in the Fast Lane
King's Quest I (SCI remake)
King's Quest IV (SCI version)
King's Quest V (EGA and VGA)
King's Quest VI (low and hi res)
Laura Bow: The Colonel's Bequest
Laura Bow 2: The Dagger of Amon Ra
Leisure Suit Larry 1 (SCI remake) (EGA and VGA)
Leisure Suit Larry 2
Leisure Suit Larry 3
Leisure Suit Larry 5 (EGA and VGA)
Leisure Suit Larry 6 (low res)
Mixed-up Fairy Tales
Mixed-up Mother Goose
Pepper's Adventures in Time
Police Quest 1 (SCI remake)
Police Quest 2
Police Quest 3 (EGA and VGA)
Quest for Glory 1/Hero's Quest
Quest for Glory 1 VGA remake
Quest for Glory 2
Quest for Glory 3
Slater & Charlie Go Camping
Space Quest I (SCI remake) (EGA and VGA)
Space Quest III
Space Quest IV (EGA and VGA)
Space Quest V
The Island of Dr. Brain
Discworld
Flight of the Amazon Queen
The Legend of Kyrandia
The Legend of Kyrandia: Book Two: Hand of Fate
The Legend of Kyrandia: Book Three: Malcolm's Revenge



Grab from you AmiNet store in the next few days....
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: ScummVM v1.3.1 (current version) ported to 68k RTG
« Reply #1 on: August 25, 2011, 12:38:36 AM »
Quote from: Crumb;656039
For demoscene purposes it's not really needed either. You only need the base address of the bitmap for stuff that uses the same pixel format. If you don't want to take care of pixel conversions you use WritePixelArray() and that's all. CGX API provides what you may need.


The main thing holding me back with adding CGX is that I don't have a system to test it with.   This makes development very difficult and is why I can't add direct chunky 256 color support to ScummVM ECS.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: ScummVM v1.3.1 (current version) ported to 68k RTG
« Reply #2 on: August 25, 2011, 12:45:28 AM »
Quote from: nikodr;656022
What about speed?A very demanding resource game from that list ,how would it perform under a 68060 at 50 ?or under an overclocked 68060 at 80 ?Would a 68040 at 40 do anything?

Of course all this would have to go with a good rtg card and plenty of ram.Can someone post some youtube videos of the mentioned hardware running and booting some of those games?


It really depends on what game you want to run and it's not just down to CPU speed either.   For example if you want to play DOTT without MIDI music you only need an 030 where as something like Full Throttle needs a fast 060 and also a fast HD transfer rate (SCSI is ideal).

The 060 AGA version is almost as fast as this RTG port BTW, the only games that really need RTG are the ones that run in SVGA (and the audio is also slightly better with an RTG card because of the CHIPRAM issue).   Obviously some games are always going to be slow on 68k no matter how fast you've clocked the CPU, for example Curse of  Monkey Island needed a Pentium 90 and graphics card when it was released (which kind of puts things in perspective!)

I would also love to see some YouTube videos, there are plenty of AGA/ECS videos but nobody has done an RTG video yet.....

;)
« Last Edit: August 25, 2011, 12:49:46 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: ScummVM v1.3.1 (current version) ported to 68k RTG
« Reply #3 on: September 08, 2011, 12:41:25 AM »
Thanks for that Ratte :)

BTW these are the game's original system requirements

Code: [Select]

System requirements
Pentium 90 MHz processor
16 MB RAM
Video card
DirectX version 5.0 or higher


;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!