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Author Topic: ScummVM v1.3.1 (current version) ported to 68k RTG  (Read 3786 times)

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Offline buzz

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Re: ScummVM v1.3.1 (current version) ported to 68k RTG
« on: August 24, 2011, 08:16:00 PM »
I used guifgx in the past when porting hivelytracker, so that it worked on aga and gfxcard machines (the os4 version was originally p96). I wonder how that would work with scummvm, in regards to performance. might be quite ok at least the library seems to be quick anyway from my tests. (written by a demo scener ;-) )
 

Offline buzz

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Re: ScummVM v1.3.1 (current version) ported to 68k RTG
« Reply #1 on: August 25, 2011, 06:26:32 PM »
Quote from: Crumb;656039
For demoscene purposes it's not really needed either. You only need the base address of the bitmap for stuff that uses the same pixel format. If you don't want to take care of pixel conversions you use WritePixelArray() and that's all. CGX API provides what you may need.


I wasn't suggesting to use it for demo scene purposes. I was just pointing out the library is made by a demoscener (bifat/tek).