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Author Topic: Wii already running GC homebrew via Action Replay  (Read 3264 times)

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Offline MskoDestny

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Re: Wii already running GC homebrew via Action Replay
« on: November 23, 2006, 02:11:31 AM »
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lou_dias wrote:
So how does a creme de la creme PPC sound running AROS for $250?  It ain't a gimped PPE like the cores in the Xenos and CELL.

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A cpu optimized for gaming, not a streaming media center. That's what we have here.

Hate to break it to you, but a single PPE core at 3.2GHz is still faster than the Wii's CPU. It doesn't have as high of an IPC ratio, but the fact that it has over 3 times the clockspeed more than makes up for it. The 360 has 3 of these cores and while taking advantage of thread-level parallelism isn't easy the game industry appears up to the task. Alan Wake can apparently use at least up to 4 cores well and Valve has already reworked their Source engine to take advantage of multiple cores.

That said, it's nice to know that the old Action Replay tricks still work (though it's not terribly surprising). I wonder how long it will take for the homebrew scene to get the new controller figured out.
 

Offline MskoDestny

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Re: Wii already running GC homebrew via Action Replay
« Reply #1 on: November 23, 2006, 04:32:21 AM »
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lou_dias wrote:
I'm just saying it's a better general-purpose cpu compared to the others.

Better how exactly? A single PPE will beat out the 750CL even on general purpose tasks.

I don't really understand the obsession with PowerPC anyway. If you want to run old 68K software you're better off with a JIT on top of x86. If you want new software you're better off switching to something like Syllable ( http://www.syllable.org/ ). It has lightning fast boot times, memory protection, SMP, a 64-bit journaling filesystem, decent hardware support (way ahead of AROS), a modern object oriented API and a KHTML based browser that supports CSS.