Come on, you're not even trying. Absolutely horrendous were also:
1. Magic Pockets. Overhyped to the extreme, "developed by a guy with just an A500, A501 and stock A590". Sucked big time: it was nearly impossible to gain sufficient powerups to crank out big whirlwinds at a useful rate. Baddies were way to strong.
2. Whirligig. Beautiful gfx, impossible to play since there is no way people could puzzle out the mathematical issues. They stated the solution in the manual, for cryin' out loud. Also suffered tremendously from its 320x200 screen size where it should've been 320x256 at least.
3. Weird Dreams. A terrific idea with a wonderful story line. Absolutely ruined by the more-than-pixel-precision and way too stringent timing requirements you needed to get past all levels.
4. Any AMOS-game. 'Nuff said.