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Author Topic: MorphOS on x86???  (Read 13620 times)

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Offline Painkiller

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Re: MorphOS on x86???
« on: September 09, 2008, 08:58:08 AM »
I would rather see MOS on PS3 than any other platform. Here are a few reason:

-Cheap
-Very powerfull processor
-Will be available for many years to come
-Many people already owns it

Only thing bothering is the fact that accelerated GFX are disabled when using other OS with PS3. This could be over come by writing an acceleration driver for the SPEs, but that kind of think would eat up a lot of development resources.
 

Offline Painkiller

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Re: MorphOS on x86???
« Reply #1 on: September 09, 2008, 09:59:46 AM »
Now what programs are you able to run with Aros x86? How usable is it in everyday use? How is the hardware support etc.  With PS3 you would have a single target hardware and it would easier for the dev team to support it.
 

Offline Painkiller

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Re: MorphOS on x86???
« Reply #2 on: September 09, 2008, 01:43:45 PM »
Quote

There aren't, but quite difficult seeing there's no hardware to run MorphOS, don't you think ? With massively available hardware anyone could potentialy try MorphOS and/or develop for MorphOS. Right now, no one but people having spent a lot of money can...


What do you mean? Efika is still available from numerous of stores and the price ain't bad.

For the future it is nice to see them doing a port for Mac Mini as there are loads of them on sale at ebay and other places. With that platform I don't think there is any reason to whine about the missing hardware as it is cheap and can be bought pretty much from any country. Yes it is used but who cares.