------- XERON:
> Heh... "As fast as Java"? Isn't that an oxymoron?
Eheheh... you're right if you are speaking of Java on Amiga in this exact moment...
On other systems Java runs very fast, I can't see a great difference with C/C++.
Why Java?
It is really portable, not as C/C++. To make a C/C++ program run everywhere you have to insert many "tricks" to make it compile on several systems.
Anyway would be cool to write J2ME apps using an AMOSlike basic, no?
For sure on AmigaOS will be a real VM... I'm waiting it to return to Amiga!
------ szimbi:
> Could you be more specific?
> What fileformat?
AMOS source file format, AMAL file format and MAP file format...
> There is bank formats (.abk), and source format (.AMOS).
I'm already able to load SpriteBanks and Abk pictures (Pic.Pac)...
> Is the command set is made already?
Not all :-)
But...
For a list
http://dambala.altervista.org/amos/status_2004_07_30.txtIt not yet a public project, I've started it only a month ago!
> It would be a nice thing that Amos source converting to java, but I'm think it is
> a huge job with a lot of problems.
Simply converting AMOS source to Java source should be very simple...
Now my program interprets the AMOS source on the fly, but to complete "julia.AMOS" it takes 30 seconds... :-(
I'm trying to convert my program:
Instead of interpreting on the fly, it will convert (compile) the AMOS source in Java bytecode and then let the VM exec the code for me...
Without creating a .class or a .java file, in this way you'll continue to use and modify your basic source file.
> You wouldn't need to worry about file formats, before the command set not working.
Right :-), but during the hard work it's always relaxing seeing some sprites flying around the screen.
Bye