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AuthorTopic: Syndicate  (Read 2377 times)

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Offline MAD

Re: Syndicate
« Reply #30 on: May 15, 2004, 10:30:27 PM »
Hoya!

I thought about this more or less... But for some reason, it just did not work...
Gotta try it again I guess...

Be funky

M A D

PS: is American Revolt REALLY different?
:afro: AMIGA :afro:
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Offline jahc

Re: Syndicate
« Reply #31 on: May 16, 2004, 12:40:52 AM »
I used to like walking around a whole city with a persuadatron, have a massive crowd following me, and then get into a car, and watch half the city get in with me.
 

Offline rayt

Re: Syndicate
« Reply #32 on: May 16, 2004, 12:35:23 PM »
@ MAD
Quote

BTW, I guess you are aware of the Expansion Disk called American Revolt.
I got it from the web in ADF form and have NEVER been able to use it...


Afaik the Expansion Disk was only released for MsDos.. So maybe some stupid person made an adf containing the msdos version and put it on the web or something..
 

Offline odin

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Re: Syndicate
« Reply #33 on: May 16, 2004, 12:38:19 PM »
No, AF or CU Amiga released the expansion disk 'as-is'. Think TFX here.

Offline rayt

Re: Syndicate
« Reply #34 on: May 16, 2004, 01:25:24 PM »
@odin
Quote


No, AF or CU Amiga released the expansion disk 'as-is'. Think TFX here.


Really? Thats great! I didn't know that. I have Tfx on a cu amiga cd, but it didn't work on my A1200 afair.

Does anyone know (MAD?) where I can download the expansion disk?
 

Offline Karlos

Re: Syndicate
« Reply #35 on: May 16, 2004, 01:59:57 PM »
Quote

MAD wrote:
Hoya!

I thought about this more or less... But for some reason, it just did not work...
Gotta try it again I guess...


Hmm. I wonder if there were version differences? I got my syndicate the day it became available in Future Zone (or was it Game? I forgot what it was called first!).

The strategy I presented just then for the Atlantic Accelerator relies on all the observations about gaps in the enemy AI I made earlier. Perhaps this was fixed later, I don't know.

You can easily test the assertations in other levels. There are plenty of them were you can leave your least equipped / numerically lowest agent somewhere the enemy cant get to.

Man I need to play again now! Must find another keyboard for the 1200 so I can play throught the PC's tv card ;-)
int p; // A
 

Offline B00tDisk

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Re: Syndicate
« Reply #36 on: May 17, 2004, 02:41:57 AM »
Quote

jahc wrote:
I used to like walking around a whole city with a persuadatron, have a massive crowd following me, and then get into a car, and watch half the city get in with me.


Did you ever hop out and then hit the car with a Gauss rifle round?  Heh, the screams never stop!  
Back away from the EU-SSR!
 

Offline iamaboringperson

Re: Syndicate
« Reply #37 on: May 17, 2004, 04:31:07 AM »
A brand new RTG/Pegasos version of Syndicate would be cool.

There currently don't seem to be any games on the market that are like that.

hmmm...

I feel like getting on with an isometric 3D graphics engine, all of a sudden...
 

Offline jj

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Re: Syndicate
« Reply #38 on: May 17, 2004, 11:08:16 AM »
afaikr u can get american revolt from Back2Roots

as to an update, from what ove read, mafia on the Pee cee is very similar to syndicate but with the added bonus of being able to rotate camera so  u can see your men at all time, plus with some extra strategy elements
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Offline Hyperspeed

Re: Syndicate
« Reply #39 on: June 27, 2004, 07:36:06 PM »
Syndicate went bonkers on '030 let alone an '060!

The Jaguar/Macintosh versions had more colour but I think the A500 one
played fine and you didn't notice too much.

You think getting everyone into a car was fun? Try persuadertron the
whole Ural City into the train and then self destruct. The explosion
is cataclysmic and people fly(/fry) everywhere.

Who else took a perverse pleasure in taking a flamer to those nicely
pruned shrubs, or blowing up bins with the shotgun? I also liked the
timebombs when they could be placed near a parked police car.

:-D

Syndicate Wars was available for PC & Playstation. It featured a
network option so you could build bases with laser-traps and weapons
included plasma miniguns, nuclear grenades and satellite cannon. You
could detonate a mine next to powerplant cooling towers and watch
these gigantic structures collapse onto your foes, not to mention
commandeer 3D polygon hovercabs and gas people.

Players took the role of a cyborg or a levitating preacher in robes
and it had Bladerunner style voices chanting in the background. Find
it on eBay!

:-) :-o :-)
 

Offline The_Power_of_the_Ginger

Re: Syndicate
« Reply #40 on: June 27, 2004, 08:10:53 PM »
So, overall, a much harder last part of the game than Vice City then?

In fact, who needs GTA when 4 sinister agents can blow up half a town's population in one fell swoop?

What a game. :-D
\\"Look behind you! A three-headed monkey!\\"
 

Offline MAD

Re: Syndicate
« Reply #41 on: June 28, 2004, 12:28:48 AM »
Hoya!

LOL! Exactly! ;-)

Too bad Bullfrog didn't make a sequel... :-(

Be funky

M A D
:afro: AMIGA :afro:
- The Computer With A Soul-
 

Offline minator

Re: Syndicate
« Reply #42 on: June 28, 2004, 02:57:09 AM »
Funny, my friends used to come down to my house to play this game, actually I lived in the centre of town so they did that a lot.

Anyway, I actually once figured out how to actually build a guasse gun, it'd be a really nasty weapon but yes, you could build something that has that effect.
 

Offline Hyperspeed

Re: Syndicate
« Reply #43 on: July 04, 2004, 04:18:41 AM »
Did you figure this out in a vein attempt to keep your friends from
calling?

:-D :-D :-D

I can't remember if Syndicate Wars had the Gauss Guns but I do
remember it being an extremely sadistic game with neon lit towers that
you could pan around in 3D to see behind buildings.

Can you imagine a mouse controlled realtime strategy game based on
Syndicate where you could take charge of armies in a 3D environment,
but with large sprites that looked almost 3rd person?

Syndicate is too good a franchise to let go, and there's plenty of
room for a clone on AmigaOne I think!

;-)

How is AmigaOne for 3D anyway, are there tools being developed to take
advantage of the ATi/GeForce's 3D capabilities and filtering etc.?
 

Offline Robert17

Re: Syndicate
« Reply #44 on: July 04, 2004, 09:01:32 AM »
Hmms I tried it on my 50mhz '030 and it flies along, too fast in fact, does the whdload installer fix speed issues?
Member of the Lincs Amiga Group, UK :-)