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AuthorTopic: Games that were never finished and/or released on the Amiga  (Read 2955 times)

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Offline StevenJGore

Games that were never finished and/or released on the Amiga
« on: March 30, 2004, 01:55:58 PM »
My second game-related thread of the day! (Mainly because I'm bored at work, but also because I'm in a retro-mood!)

I've just been reading a review of a game by Scott Johnston, in which he states that an AGA version of Hired Guns was being worked on but was never released, and it has got me thinking about games in general that were never finished and/or never released on the Amiga (I'm thinking more along the lines of games from the "original" software houses such as Team17, Microprose, US Gold, Psygnosis, etc, rather than the "newer post-Commodore" software houses such as Digital Dreams, Clickboom, Vulcan etc).

A few of the games (mainly sequels) that were never released include:

- Eye of the Beholder 3 (US Gold announced there would be no conversion)
- Fade to Black (Amiga hardware wasn't fast enough for this Flashback sequel)
- Simon the Sorceror 2 (well, until the relatively recent conversion, which wasn't by the original software house)

Games that were started but never finished include:

- Hired Guns AGA
- Inferno (CD32)
- Cyberwar (CD32)
- Extractors (a follow-up to Diggers for the CD32)
- TFX (famously released partly-finished on CU Amiga's cover CD)

CD32 magazines around 93/94 were literally FULL of previews of games that would never make it.

Some reasons for the above (which I'm sure everyone is familiar with) are Commodore's demise (causing most software houses to exit from the Amiga scene), Sony buying Psygnosis to concentrate on Playstation development, and most significantly the rise of the PC, which left the Amiga way behind in terms of hardware capability.

At the time, having just completed Eye of the Beholder 2 AND Flashback, I was devastated to hear that neither sequel would be coming to the Amiga. The previews of Inferno and Cyberwar looked good (graphically anyway!) and again lead to more disappointment. Hired Guns AGA sounds really cool, and apparrently would have had significantly enhanced graphics and sound (even though the graphics for the ECS version were already excellent, and sound was already somewhat enhanced for 2MB machines).

The point of this thread? Not sure really! I was just wondering if anybody knew of any more games for the above two categories, and their thoughts on why the game(s) didn't make it. Also, I'm sure it reminds us how lucky we were that the "new wave" of Amiga software houses stepped in and took post-Commodore Amiga gaming into the late 90's and the 2000's. It also makes me even more sad that the Amiga isn't what it once was :cry: :-D

Steve.
 

Offline PMC

Re: Games that were never finished and/or released on the Amiga
« Reply #1 on: March 30, 2004, 03:14:07 PM »
Elite: First Encounters was one I was particularly looking forward to, along with Magic Carpet and a few other decent titles that were promised on the Amiga and never released.  

Magic Carpet was actually in an advanced stage before the Amiga release was canned.

Cecilia for President
 

Offline Varthall

Re: Games that were never finished and/or released on the Amiga
« Reply #2 on: March 30, 2004, 03:42:05 PM »
/me waits for the Amiga Games That Weren't opening:

http://agtw.abime.net/

Varthall
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4: https://sourceforge.net/projects/mplayer-amigaos/
 

Offline Varthall

Re: Games that were never finished and/or released on the Amiga
« Reply #3 on: March 30, 2004, 03:43:37 PM »
Hey look, we all have nearly the same posts number  :-D
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4: https://sourceforge.net/projects/mplayer-amigaos/
 

Offline Cyberus

Re: Games that were never finished and/or released on the Amiga
« Reply #4 on: March 30, 2004, 04:15:24 PM »
Sorry to ruin the post number club  :-)

I had a game called Legends of Valour, that I gather was meant to be the first of a series, but I don't ever remember seeing any sequels....
Was the graphical adventure version of Fate of Atlantis ever released on the Amiga?
I like Amigas
 

Offline Elwood

Re: Games that were never finished and/or released on the Amiga
« Reply #5 on: March 30, 2004, 05:30:33 PM »
How was called the stunt car racer clone done on the CD32 ?
Philippe "Elwood" Ferrucci
AmigaOS 4.x betatester
Amiga Translator Organisation
My Homepage......
 

Offline ksk

Re: Games that were never finished and/or released on the Amiga
« Reply #6 on: March 30, 2004, 06:11:55 PM »
Games that were started but never finished:
- Lambda ( http://www.illuvatar.demon.co.uk/Lambda.html )
- FoundationEDGE ( http://www.nutts.demon.co.uk/foundedge.html )


Forever unfinished:
- Frontier  (well, it's soo buggy, I would like to see it re-released with some modernizations)

Promised but not yet developed/released:
- SOF (port, http://www.amiga.com/games/083000-hyperion.shtml )
- truckload of AmigaDE games :-)

Surely unreleased AmigaDE games do not need to be mentioned/gategorized????  ;-)

Things that should have been:
- Turboraketti3  (well, turboraketti2 was too addictive, too bad that the author lost the source code)
- Illuminatus   :-)    (Finnish april joke http://kaunis.to/archive/txt/illuminatus.txt ) :-D  :-D
- 3D AdventureminiDash (archy, you could still do it U know, see aminet for adventureminidash) ;-)
 

Offline sdesros

Re: Games that were never finished and/or released on the Amiga
« Reply #7 on: March 30, 2004, 06:30:40 PM »
I was realllllly hyped up about Lambda. ;)  I remember that everytime I made a small demo to my user group, I would make it a point to show them the new demo of Lambda.

Too made it's never gotten anywhere.  (P.S. The demo works on MOS too... :P)
Steph
 

Offline Matt_H

Re: Games that were never finished and/or released on the Amiga
« Reply #8 on: March 30, 2004, 07:04:55 PM »
Quote
Was the graphical adventure version of Fate of Atlantis ever released on the Amiga?


Yes, that one was definitely released. I've got it on my hard drive :-) I think it's relatively common. The Action version of FoA seems to be the rare one.

There's no Talkie version of FoA for the Amiga, sadly. I'm not sure if it ever was in development for the CD32, but given how much stuff was announced for the CD32, it probably was.
 

Offline dezignersrepublic

Re: Games that were never finished and/or released on the Amiga
« Reply #9 on: April 04, 2004, 10:50:54 AM »
Putty Squad, as far as I can remmeber that was never actually released on the Amiga was it?

Also, a game whose name I cant remember but it was being delevoped by Terramarque, the guys that made elfmania, it involved you driving a police car and catching the bad guys.

The most famous game not released on the Amiga, Grand Theft Auto (it started life as an Amiga project).
--
 

Offline prowler

Re: Games that were never finished and/or released on the Amiga
« Reply #10 on: April 04, 2004, 11:08:31 AM »
I have always been an Elite etc fan and the screen shoots for Lambda looked damn nice! If game play was any good, I definately would have bought that one :)
 

Offline Legerdemain

Re: Games that were never finished and/or released on the Amiga
« Reply #11 on: April 04, 2004, 11:27:07 AM »
Uhm, Putty Squad was released? Was it not? I am pretty sure I have
played it several times on CD32... but I might be way wrong here.

A game which haunted me forever was Witchwoods... there is even a
soundtrack produced by Chris Hüelsbeck for the game, or someone
else... but Chris I think it is. Supposed to be a Zelda clone released
by Team 17 it got cancelled... and shortly afterwards they released a
preview of The Speris Legacy...  with Zelda III look-alike-graphics...
with nice AGA graphics and faces handdrawn for the characters one
spoke with...
 
but, when the game finally was released the Zelda III graphics were
gone, replaced with grapchis which seemed ripped out of Breath Of Fire
for the SNES... and the pictures representing the characters were
taken out...   and also the grapchis where not AGA anymore... and if
that was not enough they also discarded many of the originally thought
of areas to visist... the game had gotten streamlined with no
exploration to do whatsoever (besides inside the areas which one
almost could count as levels) and it was really a pretty tragic game.

Witchwoods...  what happened to it? Originally seeming to be so
nice... transformed into nothing but a seriously bad game.
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.
 

Offline CU_AMiGA

Re: Games that were never finished and/or released on the Amiga
« Reply #12 on: April 04, 2004, 11:45:59 AM »
Quake 3! :roll:
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline smace

Re: Games that were never finished and/or released on the Amiga
« Reply #13 on: April 04, 2004, 12:02:11 PM »
Quote

Things that should have been:
- Turboraketti3  (well, turboraketti2 was too addictive, too bad that the author lost the source code)
- Illuminatus   :-)    (Finnish april joke http://kaunis.to/archive/txt/illuminatus.txt ) :-D  :-D
- 3D AdventureminiDash (archy, you could still do it U know, see aminet for adventureminidash) ;-)


And Super Cars 3!
 

Offline Rob

Re: Games that were never finished and/or released on the Amiga
« Reply #14 on: April 04, 2004, 12:18:07 PM »
I've got both Putty Squad and Extractors (preview version) for CD32,
downloaded from various sites.  So they are available even if they
were no officially released.