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AuthorTopic: Blastaway, a new game for AmigaOS 4 (?)  (Read 3567 times)

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Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #45 on: October 29, 2019, 09:48:39 PM »
Closer and closer to release.
Work could not proceed at full steam lately, but still intensive testing revealed a few things to improve/fix (that subsequently were improved/fixed, of course). Further testing will tell whether the game can be released.

CHANGELOG
* Improved last arena.
* Made a little optimization in shadows rendering.
* Fixed collision detection bug (beams were handled incorrectly).
* Fixed a recently-introduced bug in wors handling.
* Fixed a newly-introduced bug in transparent tiles handling.
* Fixed graphical quirk between soldier corpses and keys.

Demo download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #46 on: October 31, 2019, 09:59:46 PM »
Release candidate ready!
Some more heavy testing revealed only a little bug. While fixing it, the related graphic tiles were improved as well. Everything else was OK, so Blastaway is basically ready for release. Just to be sure, it will be played again from start to finish on two different machines before it's released. Stay tuned.

CHANGELOG
* Touched up blast mark tiles of THE MACHINE ROOMS stage.
* Optimized a little bit the graphics of some blast mark tiles.
* Fixed corrupted rendering of blast marks (a line of code consisting of just "do" had disappeared).

https://www.retream.com/Blastaway
 
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Offline F1Lupo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #47 on: November 01, 2019, 09:46:02 PM »
thanks for all the updates/improvements..game is totally fun and immersive to play ;D
____________________________________________________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
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Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #48 on: November 04, 2019, 12:18:24 PM »
More testing, more improvements, and a new release candidate!
Further testing suggested a few new little ideas that I found irresistible: it's definitely late for new features, but still I just had to implement them. Of course, I'll repeat the testing thoroughly to ensure that nothing got broken in the process. Also, adding one of those features revealed a little bug (that was subsequently fixed, of course).
Overall, testing went very well, so I believe that the current release candidate is the one that will get released. More testing will tell.

CHANGELOG
* Added little screen flash effect while Hodwork and Ikuwor are active.
* Made SOLDIER bonus award points when the maximum number of soldiers is already available.
* Added MILESTONE bonus points to post-arena report when awarded thanks to the other bonuses.
* Added randomization of menu background scrolling.
* Doubled speed of menu background scrolling.
* Fixed handling of dead soldiers sprites (they got erroneously re-linked to a list).
* Fixed/improved manual.

https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #49 on: November 06, 2019, 10:07:11 PM »
Blastaway: final build (?)
In the last days, Blastaway was played from start to finish many times. Technically, everything was perfect. A few little ideas came to mind, though, and again I couldn't resist implementing them. Anyway, I'm confident that the current build is the final one. Of course, before releasing, it must be tested thoroughly to ensure that the latest little changes didn't break anything.

CHANGELOG
* Added ALIVE SOLDIERS bonus: awards 1000 points multiplied by the number of alive soldiers when the game is completed.
* Added sound effects specific to MILESTONE bonus.
* Lowered points awarded by the SOLDIER and MILESTONE bonuses to 5000.
* Updated manual.

https://www.retream.com/Blastaway
 
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Offline F1Lupo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #50 on: November 08, 2019, 05:04:47 AM »
@ saimo
awesome ;D
____________________________________________________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
***X1000- I BELIEVE *** :angel:
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #51 on: November 08, 2019, 03:22:40 PM »
On Patreon I've been asked to add "scanlines or other filters": well, the good news is that Blastaway has had a (simple) CRT filter since day 1 ;)
Check out the picture below (click and zoom it 1:1 to see how the graphics actually look).

 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #52 on: November 11, 2019, 04:09:52 PM »
Blastaway passed countless hours of testing, so now it's officially ready for release!
If you've been eagerly awaiting for it to be out, then you'll be pleased to hear that it should take less than a day...


(click to enlarge)

https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #53 on: November 12, 2019, 09:06:26 AM »
Finished - I'm so happy to say it: the development of Blastaway is finished, and the game is out!

Get it from the game page... it's free!

Gameplay video

This took 6 months. I wasn't able to work on it at full speed and, actually, at times I had to force myself to concentrate and make one more sluggish step. Still, I'm glad that I managed to finish it, and in a reasonable time even, especially considering that this game wasn't in my already overly busy plans.
This old school game has been made the old school way: the code is entirely C (written in a plain text editor and compiled via shell, of course), graphics have been drawn manually pixel-by-pixel, each of the 32 colors of the palette have been hand-picked and tweaked repeatedly over time, music has been composed on guitar, but then actually written in a tracker using just 4 channels. That's the only way to achieve a true retro feeling - and the way I love to work.

RETREAM
RETREAM on itch.io
RETREAM on Twitter
RETREAM on Patreon
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #54 on: November 12, 2019, 11:04:14 PM »
The user's verdict so far has been very satisfying: I've received lots of cool compliments and even a few generous donations :)
However, the reason I'm writing here is that I failed: the game wasn't perfect! In fact, a user reported an odd bug (details at https://retream.itch.io/blastaway/devlog/109650/quick-bugfix) :/ I made the fixed version available immediately, given that the game is going to be downloaded massively during the next few days.
I must admit that this little incident bothered me quite much, but there's also a (sort of) funny side to this story: having recompiled the game today meant that the day in the build date is now... my birthday!
 
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Offline F1Lupo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #55 on: November 13, 2019, 04:11:39 AM »
@ saimo

thanks for the quick update & Happy Birthday Simone ! ;D
____________________________________________________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
***X1000- I BELIEVE *** :angel:
 
The following users thanked this post: saimo

Offline lionstorm

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #56 on: November 13, 2019, 09:44:05 PM »
Happy Birthday Saimo and congrats for the release of the final version (unfortunately I can not open the link I got per email through AmigaOS4 after the donation, my guess is it is because re direction to another location and not a direct link)

I have a question : in the 3rd level (I think) my hero went out the starting zone and back and one monster followed him, killing it and the 2 others. Is it normal ? I thought the starting zone was kind of the secure zone...
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #57 on: November 13, 2019, 10:09:17 PM »
Happy Birthday Saimo and congrats for the release of the final version

Thanks!

Quote
(unfortunately I can not open the link I got per email through AmigaOS4 after the donation, my guess is it is because re direction to another location and not a direct link)

Hmmm... I can't really remember how itch.io works, and I can't have it send the email again. But I guess that it's irrelevant since the game is free and you downloaded it anyway. But if you want me to look into it, feel free to forward me the email.

Quote
I have a question : in the 3rd level (I think) my hero went out the starting zone and back and one monster followed him, killing it and the 2 others. Is it normal ? I thought the starting zone was kind of the secure zone...

Nope, it isn't - the manual has a few things to say about it, check it out ;)
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #58 on: November 14, 2019, 09:48:26 AM »
I've been asked by email, on itch.io, and on various forums to port Blastaway to other platforms, and I've also read some misinformation somewhere, so I thought I'd better give a complete and clear answer everywhere.

I'm not going to port Blastaway to any other platform.

In general, other platforms won't be considered because:
 * I can't take the burden of adapting the game and then of offering (future) support (two platforms are already demanding, and with BOH I've learned that increasing the number of supported systems beyond two is insane);
 * porting is boring;
 * help offers aren't of any help (terrible pun intended) because also collaborating, for several reasons, takes time and energies;
 * I don't own all the machines I'm being / I will be asked to port the game to, and for money and logistical reasons I can't get more;
 * I have many other projects (for classic Amiga and Commodore 64) wating to be resumed, and time and energies are limited.

In particular, a classic Amiga version won't happen because:
 * it couldn't be identical;
 * it would require a huge development effort, as no direct port is possible: the code would have to be written from scratch and the data would have to be adapted;
 * it would require an additional effort for testing, given the variety of hardware configurations;
 * it would require again a big effort in case of updates (if any).