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AuthorTopic: Blastaway, a new game for AmigaOS 4 (?)  (Read 1227 times)

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Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #15 on: August 06, 2019, 04:38:03 PM »
A brand-new stage and tons of other improvements! Finally Blastaway has more than one stage (i.e. setting), which means more graphics to enjoy, greater sense of progression (as the stages change every 10 arenas), and more arenas to play (20 in all now, but they will be 50 when, in the end, all the 5 planned stages are done).

https://www.youtube.com/watch?v=wGKcM1W8kL0

CHANGELOG
* Defined the setting of the stages and gave them names (THE CAVES, THE OUTER WALLS, THE CELLARS, THE CHAMBERS, THE LABS).
* Added a new stage (THE CAVES).
* Changed naming scheme of arenas.
* Extended handling of arena clearing: now an arena will be declared cleared only after also all the keys have been picked up (before, killing the Exxwor immediately ended the action and thus the player could miss the keys not picked up yet, which could make facing the following arenas impossible).
* Recalibrated bonuses distribution.
* Made killing the Dmewor easier.
* Made picking up keys easier.
* Improved Exxwor's AI a little bit.
* Halved wors speed increase between arenas.
* Prevented entrance doors from closing if any wor is in the entrance area (otherwise, a wor might get stuck there, thus becoming unreachable by the active soldier inside the arena, which could well lead to a situation where it was impossible clear the arena and continue the game).
* Adapted/improved/fixed some arenas.
* Adapted/improved/extended manual.
* Made various other improvements/bugfixes.

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #16 on: August 13, 2019, 05:51:19 PM »
A new stage and ten new arenas to enjoy!
This build represents a major step as it adds lots of content and brings quite a number of additional improvements.

https://www.youtube.com/watch?v=laaQkxxjfl4

CHANGELOG
* Added stage THE WAREHOUSE (previously THE CELLARS/JAILS).
* Added 8 arenas.
* Added milestone bonus (a soldier is awarded every 20000 points).
* Reduced number of wors to kill per stage.
* Refined rendering of blast marks, so that they follow the irregular borders of the nearby vertical tiles.
* Reduced shadows to 2 bits to make them sharper and stay more faithful to 16 bit machines.
* Touched up / redrawn a few tiles.
* Updated/improved manual.
* Made a couple of minor bugfixes.

Latest build download: https://www.retream.com/Blastaway

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #17 on: August 18, 2019, 12:02:00 AM »
A small but key change: the soldier weapon is now centered relatively to his body, so it is easier to hit wors especially when the soldier is pointing west/east. Also, the HUD should be less intrusive and more readable now.







CHANGELOG
* Centered weapon with respect to the soldier body, so that it is easier to aim.
* Made HUD smaller and easier to read.
* Optimized tiles coordinates handling.

Latest build download: https://www.retream.com/Blastaway

Offline lionstorm

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #18 on: August 18, 2019, 05:36:30 PM »
Nice ! getting better and better, works smooth on my X-5000 !

do you plan to add more bonus like increasing character speed or shooting speed or other weapons ?

anyway thanks a lot for this new game (and to show my support, I just bought SkillGrid !)
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #19 on: August 18, 2019, 08:30:30 PM »
Nice ! getting better and better,
Thanks :)

Quote
works smooth on my X-5000 !

No surprise there ;D
Hopefully, it runs smoothly also on the least powerful AmigaOS 4 machines (AmigaOne G3, SAMs, etc.). I know it does on my AmigaOne G4 @ 1 GHz + Radeon 9000.

Quote
do you plan to add more bonus like increasing character speed or shooting speed or other weapons ?

Character speed: no.
Shooting speed: it's already there, it's the W bonus.
Other weapons: no.
(For once, I'm trying to keep things basic and immediate, as explained in the opening post.)

Quote
anyway thanks a lot for this new game (and to show my support, I just bought SkillGrid !)

Much, much appreciated! Thank you!
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #20 on: August 19, 2019, 04:03:47 PM »
Gameplay improvements: this update improves some key gameplay aspects and, in particular, fixes the bug that made beams pass through fast-moving wors without killing them (the so-called "tunneling bug").

https://www.youtube.com/watch?v=g6SdYd0MUTo

CHANGELOG
* Fixed tunneling bug.
* Increased maximum soldiers (i.e. lives) number to 7.
* Changed a parameter in the Exxwor AI.
* Touched up some graphics.

Latest build download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #21 on: August 22, 2019, 11:05:52 AM »
Wizard of Wor, the game Blastaway inspires to, has a DOUBLE SCORE bonus: if the player manages to kill the Worluk before it flees, the next dungeon will award a double score. Blastaway just had to have something similar: it has it now, and it has even a TRIPLE SCORE bonus! If the player kills the Dmewor and Exxwor with the first shot, he achieves, respectively, the DOUBLE and TRIPLE SCORE bonuses, which, as their names suggest, double or triple the current arena score.



CHANGELOG
* Extended arena end screen report.
* Added DOUBLE and TRIPLE SCORE bonuses.
* Reduced wors speed increase.
* Added specific tune during the fight against the Dmewor.
* Added 5 arenas.
* Updated manual.

Latest build download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #22 on: August 23, 2019, 04:46:55 PM »
New features added and a few bugs squashed! This releases puts together a few new nice features and some bugfixes.

https://www.youtube.com/watch?v=vICkXvY71Bc

CHANGELOG
* Added M.I.A. bonus - clearing an arena without losing a soldier awards 1000 points.
* Increased milestone step to 30000 points.
* Reworked texts colors.
* Implemented DOUBLE/TRIPLE SCORE bonus assignment exactly as specified in the manual (i.e. when the Dmewor/Exxwor is killed with the first shot, whereas before it was when the Dmewor/Exxwor was killed when only one laser beam was shot).
* Ensured that the MILESTONE bonus is assigned immediately also when the milestone is passed thanks to the bonuses assigned after an arena has been completed (otherwise the bonus is assigned after the beginning of the next arena, which was not that nice and could also make SOLDIER bonuses useless).
* Fixed bug in laser beams initialization (which might cause erroneous collision detection).
* Updated manual.

Latest build download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #23 on: September 02, 2019, 02:52:57 PM »
Lots of new content ready! THE CONTROLS ROOM (formerly THE LABS) stage is finished, and so are all the 50 arenas!

https://www.youtube.com/watch?v=p8teBgfd40c

CHANGELOG
* Fixed some shadows of stage CAVES tiles.
* Added 31st color and improved graphics with it.
* Added THE CONTROL ROOMS (formerly THE LABS) stage.
* Added all the missing arenas.
* Improved/fixed a few arenas.

Demo download: https://www.retream.com/Blastaway (please note that since I'm considering launching a Kickstarter campaign, for the first time the demo is limited to the first 3 stages / 30 arenas).

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #24 on: September 06, 2019, 10:52:35 AM »
Stage-specific wors! This feature remained in the queue for a long time, but it finally made it to the game! At the moment, code aside, there is only one new wor (shown in the animation) that makes use of it, but three more will come in the future.



CHANGELOG
* Implemented addition of a new wor on each stage after the first one (consequently, the names Dmewor and Exxwor are assigned to new enemies, and the enemies that carries those names are now called, respectively, Hodwor and Ikuwor; the wors names are now: Akrwor, Baqwor, Czywor, Dmewor, Exxwor, Frowor, Gjawor, Hodwor, Ikuwor).
* Created Gjawor (AI and graphics).
* Written AIs for Dmewor and Frowor.
* Touched up a couple of arenas.
* Touched up some graphics.
* Renamed THE CHAMBERS stage as THE MACHINE ROOMS stage and swapped it with THE CONTROL ROOMS stage.
* Updated/improved manual.

Demo download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #25 on: September 07, 2019, 05:38:48 PM »
Dmewor, the wor specific to THE OUTER WALLS stage, is done! (So now only two remain to be done).



CHANGELOG
* Added Dmewor graphics and sound.
* Changed behavioural parameters of Czywor and Dmewor.
* Added temporary AI for Exxwor.
* Updated manual.

Demo download: https://www.retream.com/Blastaway
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #26 on: September 08, 2019, 11:29:47 AM »
Yesterday's northward-moving sprites were totally wrong and I had also forgotten to give all the sprites their own shadows. What a failure. Hopefully, I've fixed everything now.



CHANGELOG
* Improved Dmewor's graphics.
* Given Dmewor its own shadows.

Demo download: https://www.retream.com/Blastaway
« Last Edit: September 08, 2019, 11:37:21 AM by saimo »
 

Offline saimo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #27 on: September 16, 2019, 06:55:17 PM »
THE MACHINE ROOMS stage is complete! A major step towards the completion of the whole game has just been made. Plus a few other little improvements.
By the way, I made a final decision: the full game will be free!

https://www.youtube.com/watch?v=EOi6ViYwxuc

CHANGELOG
* Added THE MACHINE ROOMS stage.
* Touched up graphics of the other stages.
* Touched up a couple of arenas.
* Improved walls tiles selection logic.
* Fixed handling of vertical doors shadows.

Demo download: https://www.retream.com/Blastaway
 

Offline TribbleSmasher

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #28 on: September 16, 2019, 07:10:22 PM »
Cool, you are very busy, keep on going ;D


Btw, i stil believe you could ask 1$ + donations.  ;)

Offline F1Lupo

Re: Blastaway, a new game for AmigaOS 4 (?)
« Reply #29 on: September 16, 2019, 07:19:30 PM »
for such a polished game that you've been working on so hard I personally believe you should charge a fee even a small fee which anyone can afford but something to help you out financially since you don't have full time employment right now and every little bit would help.
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