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AuthorTopic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 177 times)

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Offline Oldsmobile_Mike

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #15 on: March 30, 2017, 04:24:55 AM »
Quote from: AmigaBruno;823991
Never mind, you can play it under Linux OS.

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Offline utri007

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #16 on: March 30, 2017, 08:55:22 AM »
I don't know single SDL app wich is any where near to be enjoyable with real amigas.
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Offline psxphill

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #17 on: March 30, 2017, 09:50:26 AM »
Quote from: kolla;823966
I don't understand why this game ends up being slow though, nothing advanced about it at all.


Because the original developer didn't design it to run fast on ghetto cpu's. There may be simple things you can do to make it quicker, or it might require massive compromises.

You're just used to developers making massive compromises for speed.
 

Offline Acill

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #18 on: March 30, 2017, 02:11:56 PM »
Quote from: kolla;823983
Trance would be MorphOS and Petunia would be OS4 :)


Oh, Duh..... No I dont have any OS4 machines worth using. 4.1FE on my A4000 isnt very fast and I only have 3.9 on it now. My G5 is only used for MorphOS things.
Proud Retired Navy Chief!

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Offline TrashyMG

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #19 on: April 13, 2017, 04:40:48 AM »
Quote from: utri007;824002
I don't know single SDL app wich is any where near to be enjoyable with real amigas.

Well I'll argue using a Vampire Accelerator is using a real Amiga and no different than someone shoving a 68030 Accelerator into it. It may be a FPGA, but it's really running a hardware true implementation of a 68000 processor, just has added features.
 

Offline Niding

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #20 on: April 13, 2017, 05:11:44 AM »
It does sound like NovaCoder is intrested in Vampire Standalone version.
 

Offline SamuraiCrow

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #21 on: April 13, 2017, 02:46:46 PM »
Quote from: Oldsmobile_Mike;823937
As much as I love it, one thing that's always driven me nuts about Aminet uploads is how little information people put in the readme's. ;)

http://aminet.net/package/game/strat/Wesnoth.m68k

Sounds cool, but before I waste my time to download it, does this game require a Vampire?  (says "Requires 68080", LOL)

That or a bigger graphics card than most classic Amigas has ever had plugged into their card slots and a rewritten SDL 1.2 conversion that takes advantage of the full graphics acceleration.

It runs just fine on a RasPi 2 if you want to run it cheaper and on a newer version of the code too.
 

Online Gulliver

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #22 on: April 13, 2017, 06:54:30 PM »
It is sad but we are witnessing the begining of just another Amiga community split heavily promoted, most notably by the apollo core team.

The FPGA branch.

It will just make sense now to aproach Aminet moderators to suggest that any 68k program that performs poorly on even a fast 68060 to be set that way.

And dont let me start on the incompatible instruction set that apollo supports that will certainly widen this breach further than it has, creating a niche in its own FPGA segment.  

Divided we stand :(
 

Offline Thorham

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #23 on: April 13, 2017, 09:36:49 PM »
Quote from: Gulliver;824483
Divided we stand :(
That's how it goes when different people like different things.
 

Offline Djole

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #24 on: April 13, 2017, 11:44:33 PM »
Quote from: Gulliver;824483
It is sad but we are witnessing the begining of just another Amiga community split heavily promoted, most notably by the apollo core team.

The FPGA branch.

It will just make sense now to aproach Aminet moderators to suggest that any 68k program that performs poorly on even a fast 68060 to be set that way.

And dont let me start on the incompatible instruction set that apollo supports that will certainly widen this breach further than it has, creating a niche in its own FPGA segment.  

Divided we stand :(


Thats just stupid.... you can see the apollo core just as 68080 as they named it... sw author can state the minimum requirement in the readme so the user can decide to download or not...Performing poorly like you stated is relative.
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Online Gulliver

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #25 on: April 14, 2017, 03:46:53 AM »
Quote from: Djole;824499
Thats just stupid.... you can see the apollo core just as 68080 as they named it... sw author can state the minimum requirement in the readme so the user can decide to download or not...Performing poorly like you stated is relative.


It is not stupid, it is a reality wether you like it or not, it is actually happening. It is not just a 68k cpu, it has its own instruction set, which is totally incompatible with every 68k processor.
 

Offline Niding

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #26 on: April 14, 2017, 04:03:24 AM »
More divided?

The Vampire enables a large chunk of users to have similar hardware configs, as compared to the past, when you had to look high and low to get a 060 accelerator. Want a graphics card? Need to fork out alot of cash etc.

Now its all contained in small board, at a relativly pleasant price. The people purchasing them are relativly active, many that hasnt really touched their Classic machines for decades.
The A1200 I got has collected dust for ...15 years in the basement. Now its installed in my homeoffice, alongside the newly purchased A600.

I like to think the Vampire has revived a section of the Amiga population that was completely dormant. How you manage to view that as a negative is beyond me.
I see the point of the extra instruction set posing a challenge, but at the moment the only advantage we have is good performance running old  classic programs. There are very few Vampire spesific programs.
 

Offline Djole

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #27 on: April 14, 2017, 08:41:36 AM »
Quote from: Gulliver;824507
It is not stupid, it is a reality wether you like it or not, it is actually happening. It is not just a 68k cpu, it has its own instruction set, which is totally incompatible with every 68k processor.


Thats true, there are some additional instructions but same goes for the whole 68k family range. Again, if the coder decides to use specific Apollo core instructions he can make a note about it. I dont see a difference if some sw requires 060 or Apollo core aka 080. By your logic all sw should be written for 68000.
A1200 030
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A600 Vampire v2

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Offline Thorham

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #28 on: April 14, 2017, 12:01:19 PM »
Quote from: Niding;824508
More divided?
Maybe. People like me certainly don't want a Vampire. I don't see these as 68080 CPUs and a graphics card. I see them as FPGA computers, and I have no interest in those. I'm not alone in this.
 

Offline Niding

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #29 on: April 14, 2017, 10:19:53 PM »
Quote from: Thorham;824518
Maybe. People like me certainly don't want a Vampire. I don't see these as 68080 CPUs and a graphics card. I see them as FPGA computers, and I have no interest in those. I'm not alone in this.


Does the label of the hardware matter if it retains the function? I remember plenty of software I had on A500 that refused to work on my A1200, so new functionality isnt something new to the Amiga.
Alot of the demos doesnt even work on my 1200/30 with a mere 16 megs. Often they required 32 megs, or even intended for 060.

But each to their own.