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AuthorTopic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 178 times)

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Offline Oldsmobile_Mike

Battle for Wesnoth 68k - does this game require a Vampire?
« on: March 29, 2017, 05:37:26 AM »
As much as I love it, one thing that's always driven me nuts about Aminet uploads is how little information people put in the readme's. ;)

http://aminet.net/package/game/strat/Wesnoth.m68k

Sounds cool, but before I waste my time to download it, does this game require a Vampire?  (says "Requires 68080", LOL)
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Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
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Offline johnklos

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #1 on: March 29, 2017, 07:47:35 AM »
It says it's turn based, so I doubt it needs much speed. I also doubt anyone is coding specifically for the Vampire. Give it a try.
 

Offline Djole

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #2 on: March 29, 2017, 08:05:33 AM »
Doesn't look like a game 030 or even 060 could run at a decent speed.
A1200 030
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Offline vince_6

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #3 on: March 29, 2017, 11:20:12 AM »
Lol
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Offline zombi

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #4 on: March 29, 2017, 01:15:35 PM »
A fellow from the Turkish Amiga community uploaded a video about this game.

You can check on youtube: http://youtu.be/-hPf2VqzoDA

The game is dead slow on Blizzard PPC 603e/060. I think the graphics (color depth etc.) are not  optimized.
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Offline kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #5 on: March 29, 2017, 01:29:26 PM »
Expect more of this, it is part of the grand master plan ;)
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Offline Acill

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #6 on: March 29, 2017, 02:18:46 PM »
Holy crap its even to slow on my 75Mhz 060 and 410Mhz PPC!!

If devs are building games and apps that seriously require hardware that is very hard to get and nonstandard it will be ugly on aminet. I think a specific section needs to be added to aminet with big bold statements about it. I did see this link in the comments for an FPU version, havent tried it. http://netsurf.baderman.net/wesnoth.fpu
« Last Edit: March 29, 2017, 02:20:49 PM by Acill »
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Offline kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #7 on: March 29, 2017, 02:49:58 PM »
Plays great in FS-UAE on my plain macbook though, hehe :)
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Offline nicholas

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #8 on: March 29, 2017, 03:52:23 PM »
Quote from: Acill;823960
Holy crap its even to slow on my 75Mhz 060 and 410Mhz PPC!!

If devs are building games and apps that seriously require hardware that is very hard to get and nonstandard it will be ugly on aminet. I think a specific section needs to be added to aminet with big bold statements about it. I did see this link in the comments for an FPU version, havent tried it. http://netsurf.baderman.net/wesnoth.fpu


Did you try running it under Trance or Petunia or just natively on the 060?
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Offline kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #9 on: March 29, 2017, 03:56:19 PM »
I don't understand why this game ends up being slow though, nothing advanced about it at all.
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Offline nicholas

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #10 on: March 29, 2017, 04:47:37 PM »
Quote from: kolla;823966
I don't understand why this game ends up being slow though, nothing advanced about it at all.


I'm assuming the person who compiled it didn't use Novacoder's decent SDL libs.
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Offline Rob

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #11 on: March 29, 2017, 05:06:09 PM »
Quote from: kolla;823964
Plays great in FS-UAE on my plain macbook though, hehe :)


How about scenarios with large battlefields and many enemies.  I played the OS4 ports for quite some time and found that once you get to those types of scenarios the AI really bogged down my XE/G4.  I started using it on Windows, first on an Althon at 1.8 and then an Intel Core2 1.8 setup.  It wasn't really much better with seriously long waits between turns, I think it usually worked that I'd play my turn, switch to the A1 and do something else and check back every 5 minutes or so to see if the computer turn ended.

It's definitely been at least 6 or 7 years since I played so perhaps the main branch and any subsequent ports have become much more efficient.  If not I think a 68k version will need carefully selected or specially made campaigns that don't expect too much in the way of CPU time.
 

Offline Acill

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #12 on: March 29, 2017, 11:03:56 PM »
Quote from: nicholas;823965
Did you try running it under Trance or Petunia or just natively on the 060?


Not sure what this is?
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Offline kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #13 on: March 29, 2017, 11:43:43 PM »
Quote from: Acill;823980
Not sure what this is?


Trance would be MorphOS and Petunia would be OS4 :)
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Offline AmigaBruno

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #14 on: March 30, 2017, 04:20:08 AM »
Quote from: Oldsmobile_Mike;823937
As much as I love it, one thing that's always driven me nuts about Aminet uploads is how little information people put in the readme's. ;)

http://aminet.net/package/game/strat/Wesnoth.m68k

Sounds cool, but before I waste my time to download it, does this game require a Vampire?  (says "Requires 68080", LOL)


Never mind, you can play it under Linux OS.