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AuthorTopic: Gorky 17 playable demo released!  (Read 111 times)

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Offline Vulture

Gorky 17 playable demo released!
« on: February 19, 2016, 03:28:59 PM »
Per the title, Gorky 17 playable demo for AmigaOS4 is now available:

http://www.hyperion-entertainment.biz/index.php/downloads?view=details&file=84


:)
« Last Edit: February 19, 2016, 03:32:17 PM by Vulture »
 

Offline eliyahu

Re: Gorky 17 playable demo released!
« Reply #1 on: February 19, 2016, 03:31:54 PM »
@Vulture

yup. i noticed it posted earlier today. for folks interested, the demo is available for download here:

http://www.hyperion-entertainment.com/index.php/downloads?view=details&file=84

-- eliyahu
"How do you know I’m mad?" said Alice.
"You must be," said the Cat, "or you wouldn’t have come here."
 

Offline Vulture

Re: Gorky 17 playable demo released!
« Reply #2 on: February 19, 2016, 03:35:59 PM »
Oh! I thought nobody had posted it yet and just submitted it to all relevant forums! Have you submitted it everywhere else as well?
 

Offline Aegis

Re: Gorky 17 playable demo released!
« Reply #3 on: February 19, 2016, 04:48:55 PM »
In case anyone's wondering - yes it does run under WinUAE - really well - memory's tight though (unsurprising as Hyperion's site say it needs 256mb!) :D
« Last Edit: February 19, 2016, 05:40:44 PM by Aegis »
Catapultem habeo. Nisi pecuniam amnem mihi dabis, ad caput tuum saxum immane mittam.
I have a catapult. Give me all the money, or I will fling an enormous rock at your head.
 

Online Matt_H

Re: Gorky 17 playable demo released!
« Reply #4 on: February 20, 2016, 04:20:59 AM »
I've got the full version. It's a fun little game. I'm a couple fights in so it'll be interesting to see where the story goes. A few minor graphic glitches in some screenmodes, but otherwise the port seems solid and well done.

I find the combat UI to be a little clunky - it's turn-based, but there's no way to plan out different moves before taking your turn. In other words, you can't walk around inside your character's movement range and then decide where to stop based on what targets are available. Once you click, that's where your character is going, and you'd better hope you clicked on the correct square.

That issue aside (certainly not a fault of the Amiga version), it's a fun little game, as I said above. Worth buying, I think, and it feels good to throw some money at a developer :)