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AuthorTopic: Tower 57 Kickstarter - AOS and MorphOS confirmed  (Read 162 times)

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Offline Thorham

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #15 on: August 22, 2015, 06:25:49 PM »
Quote from: Daytona675x;794412
FYI: a game is a little bit more than just a synthetic blitting test demo.
As if I don't know that :rolleyes: It wouldn't even be a demo, just a simple test to get an indication about the graphics performance.

Quote from: Daytona675x;794412
But: there's hope! Ask Thorham if his almost done blitting-system can be  quickly turned into that "Chaos Engine on Steroids". Should be a matter  of some days, after all it's all extremely simple and easy, right?
Wow :( I never once said it was easy, except for the audio :(

Quote from: Daytona675x;794412
And if you think you can do it (or help doing it), that's great!
I said it was possible to do to some degree.

Quote from: Daytona675x;794412
and after all I guess we at least agree that it definitely would be that way
Yeah, I just have to wonder how much it has to be stripped down, that's all.

Quote from: Daytona675x;794412
However, be warned: you may think that it's all simple stuff etc.
I don't think that at all. I know software development isn't easy, you're just assuming I think that, for some reason.
 

Offline Andre.Siegel

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #16 on: August 23, 2015, 10:58:43 AM »
Quote from: Yasu;794407
One reason the Amiga died as a commercial computer was piracy. The guys behind Pinball Illussions said it would be their last game because 75.000 expected sells would just break even. Everybody loved that game, but most gamers didn't pay for it.

Frankly, I did not love it. The graphics were nice but since Amiga players only got three pinball tables the price seemed a bit steep given the predecessors all offered four tables (and so did the PC version of Pinball Illusions).

Slam Tilt was released a mere year later and is arguably the best pinball game for this platform that has ever been released. It featured four tables and I happily paid full price for it.
 

Offline Niding

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #17 on: August 23, 2015, 11:03:38 AM »
Kickstarter Update today, and the topic is modding;

https://www.kickstarter.com/projects/514621648/tower-57/updates
 

Offline F1Lupo

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #18 on: August 23, 2015, 08:56:18 PM »
keep it up fellow amigans! Chaos Engine NG is detined to be back on OUR platform  

@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  
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Offline Niding

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #19 on: August 23, 2015, 09:26:41 PM »
New update;

AROS is now added to the "Amiga" line. Copy paste from the dev;

Quote
Quick Announcement:

In addition to the new character, I also wanted to point out to our retro-loving backers that after consulting with Daniel / Daytona675x, we are adding AROS to the list of supported Amiga platforms :) (provided of course that we reach the stretch goal).
 

Offline Thorham

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #20 on: August 23, 2015, 10:24:55 PM »
Quote from: klx300r;794445
@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  
I'm not making a damned thing. All I was talking about was a souped down  version, nothing more. The drama that ensued because of that is quite  ridiculous.
 

Offline Blizz1220

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #21 on: August 24, 2015, 12:16:33 AM »
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.
 

Offline slaapliedje

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #22 on: August 24, 2015, 01:58:49 AM »
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

That's more along the lines I was thinking, 060 with RTG may be able to handle it.

I wouldn't think an 030 could, but an 060?

I just checked and it only has 9 days to go, and doesn't look like it's met the goals for Amiga version.

slaapliedje
A4000D: Mediator 4000Di; Voodoo 3, ZorRAM 128MB, 10/100mb Ethernet, Spider 2. Cyberstorm PPC 060/50 604e/420.
 

Offline QuikSanz

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #23 on: August 24, 2015, 02:07:17 AM »
More Amiga's will be compatible with fast FPGA's
 

Offline F1Lupo

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #24 on: August 24, 2015, 03:22:32 AM »
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

either way I'm ready with Amiga PPC, Amiga 060, Amiga 030, Amiga 010:hammer:
____________________________________________________________________
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Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
***X1000- I BELIEVE *** :angel:
 

Offline jj

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #25 on: August 24, 2015, 12:09:19 PM »
Excuse what will probably turn out to be my own stupidity not used kickstarter before.  How do you pledge towards the stretch goal ? or does it just mean the project as a whole need to raise 46k I.e. 1k past the goal for there to be an Amiga version ? And does that mean everyone will get the Amiga version as well as the windows mac versions etc  ?
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Offline utri007

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #26 on: August 24, 2015, 01:13:14 PM »
I made my pledge, but do I need to do something that it is for Amiga OS4 version of it?
« Last Edit: August 24, 2015, 01:19:46 PM by utri007 »
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Offline slaapliedje

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #27 on: August 24, 2015, 03:17:30 PM »
From my understanding of the way Kickstarters go, IF it meets the stretch goal, then they'll add X feature.  So far it looks to be quite a ways for it to reach the 'Port for Amiga' goal, though they've stated they'll do it?

So not entirely sure.  I'm going to back it now.  Not that I have an Amiga that'll run it (unless it'll run in UAE, since I now have OS4 installed in FS-UAE and WinUAE).  But then it'll play in Linux and supporting Amiga, so I'll support it.

slaapliedje

P.S. I love Chaos Engine, but has anyone actually ever beaten it?  Game is a pain in the butt!
A4000D: Mediator 4000Di; Voodoo 3, ZorRAM 128MB, 10/100mb Ethernet, Spider 2. Cyberstorm PPC 060/50 604e/420.
 

Offline Thorham

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #28 on: August 24, 2015, 03:50:22 PM »
Quote from: slaapliedje;794480
P.S. I love Chaos Engine
Yeah, it's awesome. Technically it's sub-par, though.

Quote from: slaapliedje;794480
but has anyone actually ever beaten it?
Really? It seems pretty easy to beat to me.
 

Offline Yasu

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #29 on: August 26, 2015, 09:44:21 AM »
We are 11.000 short of an Amiga port and one week to go. I hope some of you can help spread the word so we can make this happen :)

Also, in case you havn't heard, an AROS port is also confirmed. All NG platforms are now supported :D