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AuthorTopic: My New Platform Game  (Read 1487 times)

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Offline fishy_fiz

My New Platform Game
« on: July 10, 2014, 07:36:29 PM »
Not really sure if this is the right place given the early stages of development, but Ive just finished the tile based scrolling code and its working nicely with some sprites as well.
Looks a bit sparse so far with just a copper gradient in the background, but Im hoping to add some parallax.
What graphics I have done thus far I think look ok, albeit a little generic (what cutsie platformer doesnt though?).

Anyway, without further ado, the very 1st screenshot of what will eventually be my platform game.
Maybe a little premature, but Im having fun and wanted to share it with people, especially after hitting an early milestone. :)

http://postimg.org/image/ktoc1wug7/
« Last Edit: July 11, 2014, 03:45:00 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline amigakid

Re: My New Platform Game
« Reply #1 on: July 11, 2014, 03:31:01 AM »
Looking good so far, can't wait until you get a working demo going, keep us up to date please!
 

Offline fishy_fiz

Re: My New Platform Game
« Reply #2 on: July 11, 2014, 03:52:10 AM »
Oops, this was meant to be a normal forum post. It's not really newsworthy yet.
Doesnt really hurt to have it as a news item I guess, but posting it as news was an accident :)
If a mod feels it should be changed though, feel free.

@amigakid

Thanks, and I'll definately keep giving updates.  
Probably more often than necessary :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline XDelusion

Re: My New Platform Game
« Reply #3 on: July 11, 2014, 04:05:53 AM »
Cool, I remember you saying something in the past to the effect that you wanted to create an original game!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline trekiej

Re: My New Platform Game
« Reply #4 on: July 11, 2014, 04:13:52 AM »
looks good
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline spirantho

Re: My New Platform Game
« Reply #5 on: July 11, 2014, 06:53:36 AM »
Nice! What are you writing it in, Asm, C, AMOS, Blitz....?
--
Ian Gledhill
ian.gledhill@btinternit.com (except it should be internEt of course...!)
Check out my shop! http://www.mutant-caterpillar.co.uk/shop/ - for 8-bit (and soon 16-bit) goodness!
 

Offline carvedeye

Re: My New Platform Game
« Reply #6 on: July 11, 2014, 09:36:14 AM »
Looks like its coming along nicely :)
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline fishy_fiz

Re: My New Platform Game
« Reply #7 on: July 11, 2014, 09:45:46 AM »
Thanks everyone.
Im writing it in Blitz. Its technically AGA, but the graphics are designed for OCS/ECS so I'll most likely make it OCS/ECS. Ideally Im wanting to make something akin to an enhanced/tuned AGA version after its finished, but one step at a time :)
« Last Edit: July 11, 2014, 10:01:49 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline ElPolloDiabl

Re: My New Platform Game
« Reply #8 on: July 11, 2014, 10:41:43 AM »
That's nice. About 5% of the work done so far? lol
Go Go Gadget Signature!
 

Offline Niding

Re: My New Platform Game
« Reply #9 on: July 11, 2014, 11:00:39 AM »
Good luck with your endeavours :)

I remember reading the development process for Downfall on English Amiga Board a while ago that released new versions as the project went along. Obviously buggy as hell as it went along, but that way the developer got reports instantly by the forum readers and could adjust and get suggestions about how to solve the issue.

http://eab.abime.net/showthread.php?t=62851

Not sure if it accelerated or slowed development down, but it was intresting to follow all the same :)
 

Offline TheMagicM

Re: My New Platform Game
« Reply #10 on: July 11, 2014, 04:49:13 PM »
Quote from: ElPolloDiabl;768723
That's nice. About 5% of the work done so far? lol


Nah..its just a DPaint image of how its supposed to look.  LMAO.


@fishy:
Just kidding..had to give you a hard time also.

It looks good so far though.  Giana Sisters type game?
PowerMac G5 dual 2.0ghz/128meg Radeon/500gb HD/2GB RAM, MorphOS 3.9 registered, user #1900
Powerbook G4 5,6 1.67ghz/2gb RAM, Radeon 9700/250gb hd, MorphOS 3.9 registered #3143
 

Offline fishy_fiz

Re: My New Platform Game
« Reply #11 on: July 12, 2014, 04:23:09 AM »
Nah, gotta be at least %8.   :) Have to start somewhere though.

Seriously though, the scrolling code does more than just scroll. Ive set up a timer of sorts that gives me 16 "slots" (per pixel) to draw new tiles, control interrupts, update onscreen score display (not implemented yet), and check for collisions. This way I can spread the load evenly. So even though its "just scrolling", its also doing other things.

As for the game itself, its a standard cutesie platformer, but inspired by the master system and megadrive Mickey Mouse games more than anything. The Giana Sister/Mario Bros. style tiles in the screenshot are actually moving platforms.
« Last Edit: July 12, 2014, 04:28:03 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline amigakid

Re: My New Platform Game
« Reply #12 on: July 12, 2014, 07:26:49 AM »
Well whatever % it is at I'd like to test the beta version when you get to that point for sure!
 

Offline fishy_fiz

Re: My New Platform Game
« Reply #13 on: August 30, 2015, 03:20:15 AM »
@thread
Boohoo has linked to this thread via eab so as dismiss me amidst some bizarre tantrum that I still don't understand. Was it 'cos I said his YouTube linked clip was a decent start, albeit not doing much? Was it 'cos I gave him some tips? Was it 'cos I said Reality (game maker made with Amos) is a piece of crap? Its still a mystery :-)

Whatever the reason I'd be interested to see if the link in the eab thread remains. Time will tell :-)

@booboo

Thanks for the promotion.

Here's a small list of some stuff I've actually bothered uploading:
http://archives.aros-exec.org/index.php?function=modules/sql/filesbyuploader&submitter=fishy_fis

I've also sent other work to other people that I've not uploaded elsewhere. Both icaros and aspireos have stuff I've done that I've not uploaded to any repositories amongst other things.

Or how about:

http://amigaworld.net/modules/news/article.php?storyid=1992

The intention didn't exactly go to plan did it ?  ;)

Next time you want to throw a tantrum perhaps do your research?
« Last Edit: August 30, 2015, 07:05:07 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Steady

Re: My New Platform Game
« Reply #14 on: August 30, 2015, 07:23:43 AM »
Looks nice. Good luck with the rest of the development.