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AuthorTopic: Duke Nukem 3D  (Read 1781 times)

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Offline trekiej

Duke Nukem 3D
« on: June 05, 2014, 07:17:11 PM »
Since I can not post at Aros-exec for some reason.

Thanks BsZ, I downloaded the aros archive version of Duke3d and it works great.

Cavemann:
I downloaded HRP 5.3 and extracted the two files out of autoload and put them into duke3d. I get some errors for fonts but hrp does work. my machine gets about 100 fps.
Sometimes it gets as low as 50 fps, not often as far as I can remember.

The LRP looks good too. I am thinking of making a separate directory for it.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline trekiej

Re: Duke Nukem 3D
« Reply #1 on: June 05, 2014, 07:18:42 PM »
I wanted to post this the other day.

When I post it says invalid submission. You might have exceed time limit, or similar.

BSz:
Thanks, I got the new 3d Duke. I will try it tonight.
I like fuhquake better than glquake. Great job.

Caveman:
Thanks, I will try the stack.

all:
I have not tried the HRP.
I got the faq for it.
I hope it is not for eduke32 only.
Maybe someone can also port it too.

Is it possible to pass arguments to agp.hidd.
My Jetway K8T8AS mother board does not like agp.hidd.
I wish I could pass something to it during boot.
How well does agp.hidd work.
I do not seem to really need it.
I have to install it and move it out of the drawer then reboot.
This machine has the NV 6600 GT.
I am going to run Duke 3d at the most difficult setting.
Then go into "no damge" or similar to check the frame rate.
Duke3d seem to run at 300 to 400 fps. When it locked up it had 90 or 900 fps.


Xdelusion:
Sorry to hear about the card not working.  

__________________
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline trekiej

Re: Duke Nukem 3D
« Reply #2 on: June 05, 2014, 07:30:41 PM »
I would like to add that my sound cards works fine. It detects fine in PCI slot number 1 plays sound fine. In the second slot of a micro atx mother board it detects fine but will not play sound.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline XDelusion

Re: Duke Nukem 3D
« Reply #3 on: June 05, 2014, 10:41:31 PM »
I can't post on Aros-Exec either as it turns out. Not even trying the methods I suggested to you via PM.

Good to hear you got Duke running good though. Now that my new gfx card is in, I'll give Duke another go my self.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline som99

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Re: Duke Nukem 3D
« Reply #4 on: June 06, 2014, 12:03:40 AM »
Can you toggle a FPS limit? No point in having a higher FPS then the refresh rate of the monitor, all you get is more screen tearing.
 

Offline BSzili

Re: Duke Nukem 3D
« Reply #5 on: June 06, 2014, 07:06:38 AM »
Quote from: trekiej;765759
I have not tried the HRP.
I got the faq for it.
I hope it is not for eduke32 only.
Maybe someone can also port it too.
For Duke3dw you have to use the old (v4.11) HRP, the ones hosted on the official Duke3D HRP site are for EDuke32 indeed.
I see the jimmies have been rustled.
 

Offline XDelusion

Re: Duke Nukem 3D
« Reply #6 on: June 06, 2014, 01:24:50 PM »
Quote from: BSzili;765805
For Duke3dw you have to use the old (v4.11) HRP, the ones hosted on the official Duke3D HRP site are for EDuke32 indeed.



Perhaps that's where I went wrong, where do you get the "old v4.11" set?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline BSzili

Re: Duke Nukem 3D
« Reply #7 on: June 06, 2014, 02:11:37 PM »
The same place where you can get the LRP, from the Duke3dw website:
http://www.proasm.com/duke/dnhrp.html
The official HRP site used to host version 4.x too, but they have removed it some time ago.
I see the jimmies have been rustled.
 

Offline XDelusion

Re: Duke Nukem 3D
« Reply #8 on: June 06, 2014, 07:22:34 PM »
Quote from: BSzili;765818
The same place where you can get the LRP, from the Duke3dw website:
http://www.proasm.com/duke/dnhrp.html
The official HRP site used to host version 4.x too, but they have removed it some time ago.



Oh, those are the sets I had. Perhaps now that I have my 9800GTX+ things will pan out better. Will find out shortly.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline utri007

Re: Duke Nukem 3D
« Reply #9 on: June 06, 2014, 09:59:36 PM »
Would it be possible to port this 68k too?
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline XDelusion

Re: Duke Nukem 3D
« Reply #10 on: June 06, 2014, 10:10:23 PM »
Seems to be running better with my 9800GTX+, though with the Hi-Res stuff, or even low res varient, it does stop and pause a moment here and there at the beginning of the game, but after a while it seems to smooth out... some other higher end 3D games also act this way.

 I've also noticed that now that I have the 9800GTX+ installed instead of my old 7850GT, the AROS mouse vanishes when I exit most GL games like Jedi Outcast and Duke 3D. Can't find a card without some sort of driver issue or another. I HATE being forced to reboot.
« Last Edit: June 06, 2014, 10:18:33 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline BSzili

Re: Duke Nukem 3D
« Reply #11 on: June 06, 2014, 10:12:03 PM »
@utri007
What's wrong with the other two Duke Nukem 3D ports?
I see the jimmies have been rustled.
 

Offline trekiej

Re: Duke Nukem 3D
« Reply #12 on: June 06, 2014, 10:44:19 PM »
I do use HRP 5.3 with the Aros Archive Duke3D and LRP from Proasm.
I get a font problem in console but do not see it during game play.
Prosasm hrp seems to be an update according to the readme.

With XP and eduke32 I get some pausing but other than that it seems to be ok.
edit:
I also loose mouse pointer.
xdelusion:
Congrats. on the 9800 GTX+.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline trekiej

Re: Duke Nukem 3D
« Reply #13 on: June 06, 2014, 11:29:48 PM »
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline XDelusion

Re: Duke Nukem 3D
« Reply #14 on: June 06, 2014, 11:30:08 PM »
Quote from: trekiej;765850
I do use HRP 5.3 with the Aros Archive Duke3D and LRP from Proasm.
I get a font problem in console but do not see it during game play.
Prosasm hrp seems to be an update according to the readme.

With XP and eduke32 I get some pausing but other than that it seems to be ok.
edit:
I also loose mouse pointer.
xdelusion:
Congrats. on the 9800 GTX+.


I should run a Duke3D test under Windows on this machine too. When redoing my drive I decided to install Windows just to do such comparisons with AROS on the same hardware.

 Aside of loosing the mouse, this card is by far the BEST investment I've made for AROS yet.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs