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AuthorTopic: What Makes a Good Game?  (Read 1885 times)

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Offline XDelusion

What Makes a Good Game?
« on: March 02, 2013, 07:52:47 PM »
I am starting this tread just to get some feed back on game difficulty preferences.

I understand there are some people who enjoy a game that they can just sit down and relax with, something that will challenge them, but not at the expense of wanting to throw the controller or mouse through the screen.

Then there are others who grew up with the Atari 2600 and NES who prefer a game that is extensively difficult, but once you learn the map, enemy placement, and so forth, you are able through memorization and skill, to complete the map eventually.

 Granted there are also other elements that make a game hard aside of the life and death factor, like puzzles, platforming, back tacking/exploring, and the like which should also be considered.

 So if you all will, please share with me what to you makes for a good game and to what degree you like your difficulty and so forth.

Thank you!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline orb85750

Re: What Makes a Good Game?
« Reply #1 on: March 02, 2013, 11:37:28 PM »
With respect to difficulty, I like a game that starts off fairly easy and without a large learning curve.  Later levels/stages should be quite difficult and there should be a save game feature (or code entry) so that you don't always have to start at the beginning!
 

Offline Dr.Bongo

Re: What Makes a Good Game?
« Reply #2 on: March 02, 2013, 11:54:21 PM »
For me, a feeling.
A game that brings emotion of any sense stays with me. Of course the game has to grab me in the first place to do that so (back to childish mode) - Robots or guns, or Robots with guns :)
38911 BASIC BYTES FREE, less when I`ve had a drink!

 *** http://c64radio.com *** Commodore 64 Radio 24/7 for free!
 

Offline TurbineX

Re: What Makes a Good Game?
« Reply #3 on: March 03, 2013, 12:04:01 AM »
With me It's an experience that you can take away with you. Most gamer these days are graphics whores who solely depend on amazing graphics no matter how crap the game actually is. I'm a sucker for a great story. Non of this cgi stuff mind.
 

Offline Astral

Re: What Makes a Good Game?
« Reply #4 on: March 03, 2013, 01:11:55 AM »
If it has zombies in it, it's a good game :D

and...

A game that gets you coming back to it time and time again. Doesn't have to be graphically or sonically superior to any other game - it has to be *playable*. And playable because of good programiing - good collision detection, accurate controls...and a game that gets the mind working...

Games like Sensitive on the Commodore 64. Games like Lemmings on the Amiga. Games like Tetris on the Gameboy.
 

Offline Leffmann

Re: What Makes a Good Game?
« Reply #5 on: March 03, 2013, 02:03:44 AM »
I like a game that has an appealing background story and some open-endedness. Not too much story, and no ushering of the player through the game. Phantasy Star series on Sega are good games in this way.
 

Offline ChaosLord

Re: What Makes a Good Game?
« Reply #6 on: March 03, 2013, 02:04:24 AM »
Quote from: XDelusion;728046
What Makes a Good Game?!
Being fun.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline XDelusion

Re: What Makes a Good Game?
« Reply #7 on: March 03, 2013, 02:11:25 AM »
Quote from: ChaosLord;728075
Being fun.


Ya, but your game isn't fun.

JOKING!!! :)

You know I love it!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline ChaosLord

Re: What Makes a Good Game?
« Reply #8 on: March 03, 2013, 02:18:22 AM »
Quote from: XDelusion;728077
Ya, but your game isn't fun.

JOKING!!! :)

You know I love it!!!


You only love it because it has multiple types of Zombies :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline wrath of khan

Re: What Makes a Good Game?
« Reply #9 on: March 03, 2013, 06:07:50 AM »
Actually 'being fun' is the conclusion i have come to recently too.
Im working on a game for ouya and pandora atm.
I think implementing old ideas and mechanics in a fresh way is a good idea.
for example, a helicopter game with a weighty feel to the helicopter as opposed to floaty. Interesting use of camera., new ideas or spins on old ones. And i think NEVER piss the player off.
If a game is rock hard then it needs to be truly awesome like ninja gaiden on the xbox was. Tough bastard but worth it.
 

Offline Lord Aga

Re: What Makes a Good Game?
« Reply #10 on: March 03, 2013, 09:05:43 AM »
This is a good question. But there are few universal answers. It largely depends on the type of the game.
Are we talking 3D shooters here ?
Glory to the loud-mouthed Scotsman !
 

Offline Astral

Re: What Makes a Good Game?
« Reply #11 on: March 03, 2013, 10:18:43 AM »
Quote from: Lord Aga;728105
This is a good question. But there are few universal answers. It largely depends on the type of the game.
Are we talking 3D shooters here ?


3D shooters aren't games :D

I can honestly say I have never played any 3D shooter that I have enjoyed. In fact, I find them downright boring. Maybe this is a bit of a melodramatic broad comment...but "they are all the same game with different graphics"!
 

Offline Templario

Re: What Makes a Good Game?
« Reply #12 on: March 03, 2013, 10:48:56 AM »
Money and people!
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Offline XDelusion

Re: What Makes a Good Game?
« Reply #13 on: March 03, 2013, 03:26:36 PM »
Quote from: Lord Aga;728105
This is a good question. But there are few universal answers. It largely depends on the type of the game.
Are we talking 3D shooters here ?


It is a broad question, and I wanted broad answers. :)

And yes, I am just kind of getting a feel from the community what their tastes are...

...in relation to my AB3D FPS.

Good news though, I have discovered a way to do motion comics and tell a story within the Odamex engine, now to find animators... ;)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Delta

Re: What Makes a Good Game?
« Reply #14 on: March 03, 2013, 06:22:52 PM »
I would say its the "immersion" experience.  When a game is good you totally forget about the outside world.  

Feeling of accomplishment when you finish a level or a zone is also great.

Feeling of having full control on your character.  This is the worst with 3D shooters, when there is an explosion you feel like your character has parkinson disease and that pisses me off.  Also the damn never ending movie-like scenes where you only watch and can't do nothing.  

On a different style, why is Angry Birds so popular?  Its a challenge to make all the blocks fall and there is numerous ways to achieve it.  It has funny characters with funny noises and its for kids as well as adults, guys or gals.
-=Delta