Welcome, Guest. Please login or register.
Amiga Kit Amiga Store Iridium Banner AMIStore App Store A1200/A600 4xIDE Interface

AuthorTopic: AmiQuake 2 - new 68k Quake 2 Port  (Read 14339 times)

0 Members and 1 Guest are viewing this topic.

Offline NovaCoder

AmiQuake 2 - new 68k Quake 2 Port
« on: February 01, 2013, 11:18:45 AM »
Anyone ever seen Quake 2 run on a 68k in AGA mode before?

AmiQuake 2 AGA

Thought not....
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Faerytale

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #1 on: February 01, 2013, 12:10:30 PM »
AWESOME!! Really cool!! I wish i had a 060 :)
 

Offline Cosmos

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #2 on: February 01, 2013, 01:56:07 PM »
Fantastic !

Offline XDelusion

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #3 on: February 01, 2013, 02:26:58 PM »
:)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline yssing

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #4 on: February 04, 2013, 06:08:49 PM »
I WANT! :)
That is very very cool
 

Offline NovaCoder

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #5 on: February 04, 2013, 11:07:37 PM »
Quote from: yssing;725327
I WANT! :)
That is very very cool


thanks, glad you like it :)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Karlos

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #6 on: February 04, 2013, 11:51:26 PM »
Cool stuff.

I got Quake3 running on my A1200, but alas not on AGA ;)
int p; // A
 

Offline Iggy

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #7 on: February 05, 2013, 02:44:34 AM »
Quote from: Karlos;725374
Cool stuff.

I got Quake3 running on my A1200, but alas not on AGA ;)

No AGA here, so alas.:cry:

How'd you get Quake3 running on your machine, Karlos?
"Not making any hard and fast rules means that the moderators can use their good judgment in moderation, and we think the results speak for themselves." - Amiga.org, terms of service

"You, got to stem the evil tide, and keep it on the the inside" - Rogers Waters

"God was never on your side" - Lemmy

Amiga! "Our appeal has become more selective"
 

Offline ChaosLord

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #8 on: February 05, 2013, 03:13:40 AM »
Quote from: Iggy;725382

How'd you get Quake3 running on your machine, Karlos?


He cheated and used a PC gfx card :D
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #9 on: February 05, 2013, 03:21:45 AM »
I am curious to know how your AmiQuake2 AGA compares  with AmiQuake2 RTG?

How does the frame rate compare?
Colors?
Resolution?

Its all very interesting!

I am also interested in what percent of time AmiQuake2 spends doing C2P?

And how much faster framerate could be on Replay+060 Daughtercard.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline NovaCoder

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #10 on: February 05, 2013, 03:32:15 AM »
Quote from: ChaosLord;725384
I am curious to know how your AmiQuake2 AGA compares  with AmiQuake2 RTG?

How does the frame rate compare?
Colors?
Resolution?

Its all very interesting!

I am also interested in what percent of time AmiQuake2 spends doing C2P?

And how much faster framerate could be on Replay+060 Daughtercard.

Hiya,

I think it will be faster than the old RTG version @ the target resolution of 320x240 in 8bit color, my port is based on the awesome Yamagi Quake 2 Port.  

With my port of Quake I've discovered that RTG is not really much quicker than AGA, it seems that the C2P/AGA is only slowing it down by about 3% at 320x200 vs RTG direct fame buffer writes.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoder

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #11 on: February 05, 2013, 03:35:00 AM »
If you guys liked that, then you'll love this -> BETA 5

:)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline ChaosLord

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #12 on: February 05, 2013, 03:54:22 AM »
Quote from: NovaCoder;725385

With my port of Quake I've discovered that RTG is not really much quicker than AGA, it seems that the C2P/AGA is only slowing it down by about 3% at 320x200 vs RTG direct fame buffer writes.


In my gamecoding, which is 100% 2D, RTG is actually slower than AGA.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline XDelusion

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #13 on: February 05, 2013, 04:06:53 AM »
Quote from: NovaCoder;725386
If you guys liked that, then you'll love this -> BETA 5

:)


Alright, now that is just cool! How badly does it slow down when you get into action at this point?

It's interesting seeing it under a 256 color palette. I'm really starting to think that PrBOOM could still happen some day.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline NovaCoder

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #14 on: February 05, 2013, 04:32:12 AM »
Yeah don't give up on PrBOOM, my BOOM port is now at 'end-of-life' and it would be nice to have a more advanced port on my 1200 one of these days ;)

What happened to your Apollo 1260 btw, ever get it to run BOOM properly?
Life begins at 100 MIPS!


Nice Ports on AmiNet!