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AuthorTopic: NatAmi gaming  (Read 4088 times)

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Offline orb85750

Re: NatAmi gaming
« Reply #15 on: December 21, 2010, 10:46:54 PM »
Quote from: amigadave;600582

Also, can someone point me to an update, or summary of the Natami project?  Yesterday I visited the official site and the latest news item was from May 2010.  


Go to the news section of the forum, just like they say.  They are not updating the primary news section for some reason.
 

Offline commodorejohn

Re: NatAmi gaming
« Reply #16 on: December 22, 2010, 12:14:41 AM »
So if it runs on Windows and OSX, is it just an SDL title then? Seems like it'd be more interesting and more impressive to have a NatAmi exclusive that really shows what the hardware can do...
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline SamuraiCrow

Re: NatAmi gaming
« Reply #17 on: December 22, 2010, 02:17:06 AM »
The Windows, Mac, and Linux versions are using SDL.  It is being written as a demo for the NatAmi though.  The idea is that, since it is written using the 194x engine, it will be easy to develop 2D shoot-'em-up games with the engine.
 

Offline Crom00

Re: NatAmi gaming
« Reply #18 on: December 22, 2010, 02:35:25 AM »
(Play's battle charge on trumphet) This is gonna be good!
 

Offline commodorejohn

Re: NatAmi gaming
« Reply #19 on: December 22, 2010, 02:58:06 AM »
Quote from: SamuraiCrow;600620
The Windows, Mac, and Linux versions are using SDL.  It is being written as a demo for the NatAmi though.  The idea is that, since it is written using the 194x engine, it will be easy to develop 2D shoot-'em-up games with the engine.
Huh, okay. Be fun to see how this turns out.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline kickstart

Re: NatAmi gaming
« Reply #20 on: December 22, 2010, 04:47:37 AM »
Remember me to super startdust but super stardust looks cool of course.
a1200 060
 

Offline Khephren

Re: NatAmi gaming
« Reply #21 on: December 22, 2010, 10:22:19 AM »
while this looks really cool, I would really think twice about releasing new hardware with games containing copyrighted assets. When NatAmi launches, you can bet Ars Technica and Slashdot will cover it. You do not want Lucasarts getting wind of it coming with a star wars game.
 

Offline mfilos

Re: NatAmi gaming
« Reply #22 on: December 22, 2010, 01:43:55 PM »
here comes the copyright patrol once more...
/sigh
Visit my Amiga blog here
- A600: Vampire V3, 128MB, A604n, 16GB CF, Indivision ECS, RapidRoad, MAS-Player + Custom Audio Mixer (internal), HxC SD + Slim floppy (internal)
 

Offline wawrzon

Re: NatAmi gaming
« Reply #23 on: December 22, 2010, 01:54:11 PM »
no, i think he is right. while it might go unnoticed or be marked as not worth consideration (for the time being). companies sometimes act berserk when it comes to what they consider their ip. in any case when launching natami as a product i would avoid any such potential obstacles, just in case, it would turn out more succesful than anyone expects.
 

Offline Forcie

Re: NatAmi gaming
« Reply #24 on: December 22, 2010, 02:17:29 PM »
I agree with the copyright concerns. The game is meant to be a tech demo/template for our shoot'em up SDK, which will show how to make use of Natamis new graphic capabilities.

While LucasArts usually are OK with game mods and PD fan games and such, I think it would be better if we provided this as a separate download and not distribute it with Natami. We are certainly not trying to "make money" out of someone elses IP, and we do not want the copyright holders to think so.
 

Offline orb85750

Re: NatAmi gaming
« Reply #25 on: December 22, 2010, 02:57:24 PM »
Quote from: Khephren;600673
while this looks really cool, I would really think twice about releasing new hardware with games containing copyrighted assets. When NatAmi launches, you can bet Ars Technica and Slashdot will cover it. You do not want Lucasarts getting wind of it coming with a star wars game.


Agreed.  Even if the 3D ship models etc. are freely available, certainly the Star Wars name and Star Wars logos are not to be used, right?  There is already one company that tries to get away with whatever they can (C=USA) -- don't follow in their unethical footsteps, IMO.
 

Offline orb85750

Re: NatAmi gaming
« Reply #26 on: December 22, 2010, 03:01:26 PM »
Quote from: mfilos;600720
here comes the copyright patrol once more...
/sigh


(As if respecting other's copyrights should be looked down upon?)  And it may actually be an important issue in the case of the new Natami release.
 

Offline Khephren

Re: NatAmi gaming
« Reply #27 on: December 22, 2010, 03:03:47 PM »
Quote from: orb85750;600746
Agreed.  Even if the 3D ship models etc. are freely available, certainly the Star Wars name and Star Wars logos are not to be used, right?  

Even the ship designs are copyright. I would not even use screenshots of this in relation to NatAmi promotional material. I've done some work on LucasArts IP, their lawyers are litigation crazy.

mfilos: It's friendly advice from someone who's done some work for them, that's all. I want NatAmi to be a success as much as the next man (or cammy).
 

Offline commodorejohn

Re: NatAmi gaming
« Reply #28 on: December 22, 2010, 03:16:39 PM »
Maybe someone could provide some alternate, non-Star Wars graphic assets? I'd even be willing to take a crack at it if nobody else is.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline mfilos

Re: NatAmi gaming
« Reply #29 on: December 22, 2010, 03:25:34 PM »
Copyright issues are Thomas/Gunnar's and whoever else messes with the Natami Project concern and not mine to care. I just made a point since I'm kinda sick of listening about terms of copyright in this forum so often.
I totally respect the work and time of developers and vendors (that's why I have registered MUI, HSMathLibs, WHDLoad, WarpDT, MorphOS 2.x and every Amiga Version) but this is getting rather silly.

I think I need to change my Avatar as well since Nintendo might sue my a$$ on the spot :D
Visit my Amiga blog here
- A600: Vampire V3, 128MB, A604n, 16GB CF, Indivision ECS, RapidRoad, MAS-Player + Custom Audio Mixer (internal), HxC SD + Slim floppy (internal)